Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible.
It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined.

Video tutorial: https://vimeo.com/73297050

Developped by http://www.numediart.org

[!] > requires OpenNI & NITE 1.5

Features

  • Calibration of the kinect in the world (position and rotation)
  • Interaction areas relative to person size
  • Projects saved in XML format, easy to generate or modify manually
  • Possibility to reduce GUI to minimum (no left panel and 3D view) - better performance
  • Independent skeleton joints smoothing
  • Data visualisation of the interactive areas
  • Multi users simultaneously
  • Multiple detection areas

Project Samples

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Additional Project Details

Intended Audience

Advanced End Users, Developers, End Users/Desktop

User Interface

OpenGL, Qt

Programming Language

C++

Registered

2013-01-17