Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Readme.txt | 2013-02-12 | 1.8 kB | |
JCR5_Windows_13.02.12.zip | 2013-02-12 | 2.8 MB | |
JCR5_Source_13.02.12.zip | 2013-02-12 | 43.1 kB | |
JCR5_Reader_For_Blitz3D_13.02.12.zip | 2013-02-12 | 4.2 kB | |
JCR5_Reader_For_GL_BASIC_13.02.12.zip | 2013-02-12 | 4.9 kB | |
JCR5_MacBin_x86_13.02.12.zip | 2013-02-12 | 3.6 MB | |
JCR5_BlitzMaxModule_13.02.12.zip | 2013-02-12 | 23.5 kB | |
JCR_Linux_13.02.12.zip | 2013-02-12 | 4.2 MB | |
Totals: 8 Items | 10.7 MB | 0 |
Hi there; Let's set up the most important updates on, shall we. = PPC support is now officially removed. If you really need a version for PPC I can still build it for you, but as I need to set up my PPC system for that it's a lot of trouble to do all the time and with the current amount of PPC users... Nah... = When creating a new JCR file with LJCR you can now add the author of the file into the JCR file. You can also give up some extra information about a file in that. I personally do this to put in the license information about 3rd party stuff I put in my own JCR files. Please note, making use of this feature will make the file unreadable by older versions of JCR and this feature is also not compatible with the non-BlitzMax versions of the JCR reader, though I am planning to include it in there in the future (no promises yet, though). = For the time being Linux builds will be supported. I have to note that I have to run Linux from a Virtual Machine so I was unable to test them. All Linux builds have the "_Linux" suffix, which you can remove if you please. It was only added to prevent the compiler from destroying my Mac builds. As the files were stored on a FAT32 device you may need to perform a "CHMOD +x" procedure on them, though as I used Mac to zip them, I think that requirement is void, but I just noted it, just in case ;) And a few minor bug fixes. ;) In that I would also like to announce that in the next version I planned a major update for the LJCR tool. It's very likely I have to recode it from scratch. I'll try to make the tool as far compatible with the lua scripting that it uses now as possible, but I got the note that any deprecated behavior in it will be removed in the process. So far my talkie ;)