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Irrlicht Engine

4.7 Stars (44)
756 Downloads (This Week)
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Description

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
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User Reviews

  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    I cant compile the source code with Directx SDK, need documentation about it, with more informations

    Posted 12/03/2016
  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    I starting fiddling around with Irrlicht back in 2008 when I was learning C++. I was proficient with C and had used Allegro for a few projects, but wanted something that supported 3D. I tried OGRE but was too new to C++ and OO principles to get beyond a few simple Hello World examples. I had also unsuccessfully tried diving into OpenGL. And then I discovered Irrlicht. It was fairly easy to get started developing with it and it included a lot of features "out of the box". The examples were just detailed enough to get me started, and the forum filled in the gaps. I also found the API well organized and easy to follow. A few years later I switched from using Java to Irrlicht for several promotional apps for a casino I worked for. I was on a deadline and I couldn't get these kiosk printers to work right with the Java. But they worked flawlessly with a simple console app written in C++. Since Irrlicht had built in GUI controls, I decided to use it temporarily until I could figured out my Java printer issues. I never went back. And the kiosk apps eventually became fully 3D - much to the patrons' (and the Marketing Coordinator's) delight. Anyway, what can I say...I'm a fan!

    Posted 06/11/2016
  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    It's soooooo easy according to low level libraries, and has much good features and design, but with a little bit limited support

    Posted 01/29/2016
  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    excellent

    Posted 01/14/2015
  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    to bad it written in c++ if it was written in C# i would have a purpose for it ... ( Opensimulator (.org) and/or Second Life ... )

    Posted 09/21/2014
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Additional Project Details

Languages

English

Intended Audience

Developers

User Interface

X Window System (X11), OpenGL, Win32 (MS Windows), Project is a 3D engine

Programming Language

C#, C++, Visual Basic .NET

Registered

2003-02-18

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