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Developer 2013-10-22
Alpha 3 2013-10-14
Alpha 2 2012-04-16
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readme.txt 2012-03-02 5.8 kB
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Iron Fist is a Free and Open Source game, using SDL and OpenGL which
    allows it to be ported to many platforms; you can download it for both PC
    (Windows, Linux, BSD) and Mac. You can also obtain it through our
    subversion repository and live on the bleeding edge of development.

--About the Project

  The game is a single-player and multi-player first-person shooter, built as
    a total conversion of Cube Engine 2, and is released and developed under
	the permission and concent of the Red Eclipse team. 
	
  After many years of development, Iron Fist had become outdated in both the 
	development and features which it offered. Many bugs were present in the 
	code base which had been used at the time and it soon became apparent that 
	in order to provide a better overall experience, a new release must be 
	completed. To that effect Iron Fist was recreated and the decision was 
	made to build it upon the first-person ego-shooter, Red Eclipse version 1.2. 
	It was a difficult choise to make considering all the work that went into 
	the development of the origional Iron Fist, but was one that had to be made.
	The Iron Fist team wishes the best to the Red Eclipse team and thanks
	them greatly for their support. Iron Fist is a development of Cure
	Productions.
	
  The project works independently, and as of now is not involved with the gaming 
	and open source communities. It is simply a conceptual production and is a 
	product of trial and error.

  Arcade gameplay, Realistic graphics! During the development of Iron Fist, the 
	concept of the project has changed severely from its original concept, the 
	story line changing to fit the game, embodying an arcade feel coupled along 
	side realistic graphics. As the game matured, and more was achievable, it 
	turned around and the game began to conform to the story. As the two begin to 
	balance out, it will be quite interesting where the development will lead to 
	next.

  Today, Iron Fist continues to push the boundaries of Cube 2 gaming. This project 
	is completely open source and free to use. The concept of the game, however, 
	such as the story, is not open source. Otherwise Iron Fist is strict on 
	maintaining an open source policy. Nonetheless, take caution and make sure 
	to read the readmes when required.
 

  Among the features are all the builtin (online and cooperative) editing,
    scripting, and rendering capabilities of the amazing Cube Engine 2, in
    addition to:

    * Unique, original, and fun gameplay, storyline, theme, artwork, and content.
        Pushing the boundaries of open source first person gaming.
    * More configurable, providing an extensive range of world variables for
        mappers and game variables for players/admin to control every aspect.
    * Play deathmatch, instagib, ctf, duel, lms, or use the select range of 
		mutators and variables to create your own.
    * Large arsenal weapons, each with its own distinct personality, pros, 
		and cons, providing great dynamic gameplay.
    * Strong artificial intelligence (A.I. or "Bots") capable of participating
        within all modes of its environment, even online.
    * Improved editing displays and capabilities, with automatic map package
        creation and online transfers completely transparent to the user.
    * Enhanced engine systems, with extra goodies like stereoscopic or anaglyph
        view modes, and unique mouse settings.
    * The main adventure component of Iron Fist will always be Free and
        Open Source Software, and you can contribute to it too.

--Get Involved

  You're encouraged to help the project by joining in with the rest of the
    community to make a better project! You can do this by participating
    in our Community, or using the SVN (Subversion) repository, and reporting
    any issues, ideas, suggestions, or comments you might have. If you are
    feeling particularly generous, you can donate and help support our
    development efforts!

  We chat via IRC in the channel #ironfistcube2 on irc.freenode.net,
    if you don't have an IRC client you can use the Iron Fist forums at
	sourceforge.net. You can use this service to talk directly to the Iron Fist 
	developers and supporters, whether you just want to have a chat, report a 
	problem, or make a suggestion, this is the best place to do it.

--Open Source

  The project is Free and Open Source meaning that you can both use it for free,
    and you can be apart of it by contributing in whatever way you can. These
    are people who have helped shape Iron Fist into what you see today,
    and they are regular people just like you who volunteer their time or
    donate in the spirit of making a really cool game, your name could be here
    too.


--Active Developers

 James "Leviscus Tempris" Seeley - Lead Developer
    Gameplay and GUI Design, HUD, Community Management

 Lidra - Artist
    Models, Concept Artist, Testing

 Jarret Vandenburg - Artist
    Models, Concept Artist, Testing

 Riley - Artist
    Concept Artist

 Grant Brown - Artist
    Concept Artist

--Additional Credits

 Quinton "Quin" Reeves - Programming
    Gameplay and AI Code/Design

 Kurt "Kurtis84" Kessler - Artist
    Textures

 "LuckystrikeRx" - Artist
    Maps, Textures, Models, Weapons

 Jonathan "W!ck3d" Roels - Artist
    Maps, Textures

 Derek "Favorito" Ponicki - Artist
    Maps, Textures
 
 Jeroen "appleflap" Boukens - Artist
    Textures

 Mike "mikeplus64" Ledger - Artist
    Maps, Models, Weapons, Textures

 Derek "JoJo" Stegall - Artist
    Maps, Models, Textures, Sound FX

 Slawek "Q009" Blauciak - Artist
    Ambient Sounds

 "SkiingPenguins" - Artist
    Skyboxes
	
 "fluxord" - Artist
	Crosshairs

 "No hosts as of yet" - Hosting
    Master and Game server hosting

--Supporters
 
 Rosalia York
Source: readme.txt, updated 2012-03-02