Name | Modified | Size | Downloads / Week |
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README | 2011-03-17 | 6.5 kB | |
iOSPorts-0.2.zip | 2011-03-17 | 1.0 MB | |
iOSPorts-0.1.zip | 2011-03-17 | 888.8 kB | |
Totals: 3 Items | 1.9 MB | 0 |
iOS Ports ========= iOS Ports is a Collection of F/OSS libraries which have been ported to the iPhoneOS/iOS platform. The conditions of the license of each package included in iOS Ports are believed to allow for use of each package on an iOS device, however a developer should review the license of each package before including it within an application and to verify that the application meets the requirements of the conditions. Contents -------- 1. Disclaimer 2. Software Requirements 3. Directory Map 4. Packages 5. Quick Start 6. Maintainers 7. Community 8. Source Code Disclaimer ========== This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall Bindle Binaries be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage. Software Requirements ===================== Git 1.7.2.3 Mac OS X 10.6.3 Xcode 3.2.4 iOS SDK 4.1 Directory Map ============= .gitignore - Global list of files to ignore LICENSE - Software license of source code created for the iOSPorts package. Makefile - used to perform various global tasks README - This file. build-aux/ - directory containing support scripts and utilities iOSPorts.xcodeproj - Xcode project for future companion library include/ - Ports will install required header files to this directory ports/ - contains all ports ports/database/ - Database Clients and Tools ports/devel/ - Development Tools and Libraries ports/iOSports/ - internal source code for iOSPorts support tools ports/security/ - Security Related Tools and Libraries Packages ======== Cyrus SASL (security/cyrus-sasl) - A port of Cyrus SASL to the iPhone platform (iOS). An open source implementations of Simple Authentication and Security Layer methods. Depends Upon: security/openssl OpenLDAP (database/openldap) - A port of OpenLDAP client library to the iPhone platform (iOS). Depends Upon: security/cyrus-sasl OpenSSL (security/openssl) - A port of OpenSSL's SSL/TLS and Crypto toolkit to the iPhone platform (iOS). Depends Upon: n/a PCRE (devel/pcre) - Perl Compatible Regular Expressions Depends Upon: n/a Quick Start =========== Disclaimer: I wrote this in five minutes. More documentation will be following over the next month or two. If you would like to assist with documentation and tutorials, please contact David M. Syzdek <syzdek@bindlebinaries.com>. Assumptions: - You understand basic use and navigation of the Xcode interface. - You understand basic concepts behind static libraries and header files. - You are using the software listed in the "Required Software" section. - iOSPorts has been downloaded to /Users/syzdek/development/com.bindlebinaries/iOSPorts (Change the above path to the location you downloaded iOSPorts) 1) Open your project in Xcode. 2) Open the project settings. From the menubar: Project -> Edit Project Settings 3) Open the "Build" tab. Search for "Header Search Paths", Add the following: /Users/syzdek/development/com.bindlebinaries/iOSPorts/include This step instructs Xcode where to look for include headers when using libraries from iOSPorts. 4) Add the required iOSPorts Xcode project files to your project by using the wizard found on the menubar: Project -> Add To Project... 5) Open the target settings for your application (double click on the target). 6) Open the "General" tab. Add iOSPorts dependencies by clicking the '+' button below the "Direct Dependencies" panel and then selecting the libraries from the drop down window. 7) Link the libraries to your target. From the "Groups & Files" panel in Xcode's main window, drag the libraries from the iOSPorts Xcode projects to the "Link Binary with Libraries" group within your target. Your application should now be linked against the iOSPorts libraries you setup. Please note that since the iOS SDK does not allow creating shared libraries for the iOS platform, you must also link all required dependent libraries. For instance, to use libldap.a and liblber.a from OpenLDAP, you must also link libsasl2.a from Cyrus SASL, libssl.a from OpenSSL, and libcrypto.a from OpenSSL. The dependencies are listed in the packages list above. An example application using iOS Ports is available from: https://github.com/bindle/iOSPortsExample Maintainers =========== David M. Syzdek Bindle Binaries syzdek@bindlebinaries.com Community ========= Mailing List: ios-ports@lists.bindlebinaries.com https://lists.bindlebinaries.com/mailman/listinfo/ios-ports Wiki: https://github.com/bindle/iOSPorts/wiki Issue Tracking: https://github.com/bindle/iOSPorts/issues Source Code =========== The source code for this project is maintained using git (http://git-scm.com). The following contains information to checkout the source code from the git repository. Git URLs: git://github.com/bindle/iOSPorts.git git://git.scm.bindlebinaries.com/pub/scm/com.bindlebinaries/iOSPorts.git http://http.scm.bindlebinaries.com/pub/scm/com.bindlebinaries/iOSPorts.git ssh://ssh.scm.bindlebinaries.com/pub/scm/com.bindlebinaries/iOSPorts.git Downloading Source: $ git clone git://github.com/bindle/iOSPorts.git Git Branches: master - Current release of packages. next - changes staged for next release pu - proposed updates for next release xx/yy+ - branch for testing new changes before merging to 'pu' branch