ioquake3 is a free and open source first-person shooter engine derived from the Quake 3: Arena and Quake 3: Team Arena source code, maintained as a modern baseline engine for new games and classic mods. It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input, and OpenAL sound for better audio quality and multi-speaker setups. It adds numerous quality-of-life improvements such as VoIP support, AVI demo capture, improved console completion and history, and optional Ogg Vorbis support. ioquake3 also improves portability and maintainability by supporting x86_64 on Linux, MinGW builds on Windows, and various other operating systems, and even provides web support via Emscripten.
Features
- Modernized Quake 3 engine with CMake build system and SDL2 backend
- OpenAL audio support with multi-speaker and higher quality sound
- Built-in VoIP support plus external voice support via Mumble
- AVI demo capture, improved console autocompletion, and persistent console history
- Optional Ogg Vorbis and PNG support, plus web builds via Emscripten
- Cross-platform support including Linux, Windows, and other “esoteric” operating systems