| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Invaders XNA 1.0.3 (Binaries).zip | 2012-04-14 | 48.5 MB | |
| Readme.txt | 2012-04-14 | 2.7 kB | |
| Invaders - Release 20110812.zip | 2011-08-11 | 48.5 MB | |
| XACT Source 20110812.7z | 2011-08-11 | 13.4 MB | |
| Totals: 4 Items | 110.4 MB | 3 |
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Installation Instructions
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Requires the .NET framework 4.0:
http://www.microsoft.com/download/en/details.aspx?id=17851
And XNA 4.0:
http://www.microsoft.com/download/en/details.aspx?id=20914 (6.7mb)
If you have those two above installed then you can just run the game by
starting "Invaders.exe".
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About
==============================================================================
A prototype space invaders game written in C#/XNA.
Uses the XNALib DLL file: https://sourceforge.net/projects/xnalibrary/
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Manual
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All players:
[M] : cycles through the background musics
[Escape] : Returns to the main menu or exits the game.
Player 1:
[A] : Move left
[D] : Move right
[Space] : Fire
Player 2:
[Numpad4] : Move left
[Numpad6] : Move right
[Numpad0] : Fire
Lives are shared between players. If you get hit you lose a life. If you have
no more lives remaining then your ship is destroyed. If all player ships have
been destroyed then it's Game Over.
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Legal Note
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The music tracks included are not part of the open source license but remain
property of Aj Lornie. Ask him for the copyrights on these tracks. I have
permission from him to use them for my games.
==============================================================================
Version History
==============================================================================
Version 1.0.3 (April 14 2012)
- Rewrote the readme file.
- Updated the project for the new XNALib DLL
- Added a lot of comments
- Now FPS independent
Release 2 (August 12 2011):
- Added 2 music tracks
- Extended the XactMgr library with volume levels
- Changed controls
- Added Readme
- Fixed a bug when the user pressed [Escape] in the Mainmenu
- Fixed a bug that prevented the bonus enemy from being disposed so that
the next level would not load when this enemy would not have been
destroyed.
- New Controls:
Change music: [M]
Player 1:
Left: [A]
Right: [D]
Shoot: [Space]
Player 2:
Left: [Numpad 4]
Right: [Numpad 6]
Shoot: [Numpad 0]
Release 1 (August 11 2011):
- Initial release.