Inferno is an experimental, low level, platform independent,
canvas based 2d Graphichs library that designed for mobile devices.
Inferno was designed and developed in a day or two so currently it is experimental
however it is still capable of providing cool apps.
I added an Android implemention of inferno and a Android game using this library,
The game contains many nested windows and animation examples and it is a pretty good game too.
The framework makes it easy creating platform independent nested windows
layers and custom components,
It contains some APIs for canvas based 2d game programming
(Sound managers etc). Developers can easily create their own components
using the apis provided.
It's built in high perf
engine also capable of complicated graphic processing and propagating events from UI thread
as well as other sources (accelerometer...). The engine also enables developer to queue sub processes which can be run synch on Asynch.
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