Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Imagine Engine 0.6.0.tar.gz | 2017-11-12 | 715.3 kB | |
Imagine Engine 0.6.0.zip | 2017-11-12 | 802.4 kB | |
README.md | 2017-11-12 | 1.2 kB | |
Totals: 3 Items | 1.5 MB | 0 |
New APIs
Animation
andActor
can now be initialized with the name of a single texture to render.- You can now set a scene-wide name prefix for textures.
- An action can now be easily repeated by calling
repeat(action)
on anActionPerformer
. - All plugins of a given type can now be retrieved from an object using
plugins(ofType:)
(thanks @TadeasKriz!) - All plugins of a given type can now be removed from an object using
removeAllPlugins(ofType:)
. Actor
now has aenteredScene
event (thanks @Warren-Lamb!)- An object can now be passed to timeline and action closures, and it will be weakly referenced and passed into the closure when triggered.
Improvements
- When a
Scene
is reset, its plugins are now deactivated then reactivated again. - A scene now always has a black initial background on all platforms (thanks @z0s!)
- An actor's rect is now adapted according to its scale.
- An actor's scale is now taken into account when evaluating scene constraints (thanks @Juanpe!)
View build details and download artifacts on buddybuild: ImagineEngine (iOS, ImagineEngine-iOS)