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Home / 0.6.0
Name Modified Size InfoDownloads / Week
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Imagine Engine 0.6.0.tar.gz 2017-11-12 715.3 kB
Imagine Engine 0.6.0.zip 2017-11-12 802.4 kB
README.md 2017-11-12 1.2 kB
Totals: 3 Items   1.5 MB 0

New APIs

  • Animation and Actor can now be initialized with the name of a single texture to render.
  • You can now set a scene-wide name prefix for textures.
  • An action can now be easily repeated by calling repeat(action) on an ActionPerformer.
  • All plugins of a given type can now be retrieved from an object using plugins(ofType:) (thanks @TadeasKriz!)
  • All plugins of a given type can now be removed from an object using removeAllPlugins(ofType:).
  • Actor now has a enteredScene event (thanks @Warren-Lamb!)
  • An object can now be passed to timeline and action closures, and it will be weakly referenced and passed into the closure when triggered.

Improvements

  • When a Scene is reset, its plugins are now deactivated then reactivated again.
  • A scene now always has a black initial background on all platforms (thanks @z0s!)
  • An actor's rect is now adapted according to its scale.
  • An actor's scale is now taken into account when evaluating scene constraints (thanks @Juanpe!)

View build details and download artifacts on buddybuild: ImagineEngine (iOS, ImagineEngine-iOS)

Source: README.md, updated 2017-11-12