Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
scripts | 2021-06-04 | ||
patches | 2021-06-04 | ||
Totals: 2 Items | 0 |
Building a self contained macOS bundle for distribution
Install cmake and llvm from homebrew (OpenMP support is missing from Xcode's clang)
$ brew install llvm cmake
Build the external programs (see in folder ExternalProgramms) by running download-all.sh and build-all.sh
Create and cd
into a folder next to the "hugin" source folder (i.e. "build"):
someFolder
├── hugin (the source folder)
└── build (cd into this folder)
Then run:
$ ../hugin/mac/configure-bundle.sh
$ make
For packaging (to create a dmg image):
$ make package
Styling the dmg can sometimes be a bit fiddly, retry if it doesn't work correctly.
You can add -DHUGIN_BUILDER="YOUR NAME" to the cmake call
http://wiki.panotools.org/Hugin_Compiling_OSX might also be of interest.
Problems
You might need to adjust the macOS SDK versions in these files:
mac/ExternalPrograms/scripts/SetEnv.sh
mac/configure-bundle.sh
Make sure that CMake doesn't pick your system libraries (there might be more here, maybe check CMakeCache.txt after running CMake and ensure that no library in /usr/local/lib/...
was selected).
Changing the minimum macOS version
Change the version in these files
mac/ExternalPrograms/scripts/SetEnv.sh
mac/configure-bundle.sh
You might also want to change the -march
flag to target architecture used by the oldest Mac supported by the chosen minimum version.