| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| README.txt | 2014-05-24 | 1.7 kB | |
| v0.1 Alpha.zip | 2014-05-24 | 128.2 kB | |
| v0.5 Experimental.zip | 2014-05-23 | 127.4 kB | |
| v0.4 Experimental.zip | 2014-05-21 | 7.0 kB | |
| v0.3 In-development.zip | 2014-05-19 | 127.5 kB | |
| v0.2 Experimental.zip | 2014-05-19 | 126.8 kB | |
| v0.1 Experimental.zip | 2014-05-19 | 126.4 kB | |
| Totals: 7 Items | 645.1 kB | 0 |
HTML RPG Changelog Version 0.1 Experimental - Initial release Version 0.2 Experimental * Bug fixes + You can no longer walk onto the bridge straight from the water. Version 0.3 In-development + Event button (does nothing) + Custom textures! * Player texture reference relocated. * Relocated texture and move permission arrays. + New maps.js file :) * Learnt to spell event xD (stupid keyboard) + getMap() function + getMapSpawn() function (will set current X, Y cord) + Updated how map_renderer.js works. + jQuery + Kipras's (Import JS) jQuery plugin Version 0.4 Experimental * Changed "Version 0.3 Experimental" to "Version 0.3 In-development" in changelog - /Maps/ folder * Maps now located in maps.js - jQuery - Kipras's (Import JS) jQuery plugin * Changed '.' to '+' in docuemnt.write commands (I thought JS was PHP xD) * Fixed spelling 'doument.write' to 'document.write' * Fixed tile.css - Controller + Event listener Version 0.5 Experimental * Changed texture and moveperm system Version 0.1 Alpha * [BUG] Can't walk on to bridges. * [BUG] "Uncaught ReferenceError: tmpmove2 is not defined." * [BUG] Walking on ice doesn't move you two tiles. * [BUG] "Uncaught ReferenceError: tmpmoveam2tmoveperm is not defined." * [BUG] Walking on lvl2 water. * Map renderer is now render_map(); ##Map will be checked against current settings in-game## + Map renderer now uses innerHTML + events.js file * play.html is now more "functional" * [BUG] "Uncaught TypeError: object is not a function."; + Console notification: "Movement denied!" + load_map(); function + HTML RPG now comes default with 2 maps. + New run_events(); function + New event listener for key: E that runs run_events();