Download Latest Version harfbuzz-win64-14.1.0.zip (6.0 MB)
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harfbuzz-win32-14.0.0.zip 2026-04-01 6.1 MB
harfbuzz-win64-14.0.0.zip 2026-04-01 6.0 MB
harfbuzz-14.0.0.tar.xz 2026-04-01 19.5 MB
14.0.0 source code.tar.gz 2026-04-01 37.3 MB
14.0.0 source code.zip 2026-04-01 41.7 MB
README.md 2026-04-01 1.1 kB
Totals: 6 Items   110.6 MB 0
  • New libharfbuzz-gpu library: GPU text rasterization based on the Slug algorithm by Eric Lengyel. Encodes glyph outlines on the CPU into compact blobs that the GPU decodes and rasterizes directly in the fragment shader, with no intermediate bitmap atlas. Shader sources provided in GLSL, WGSL, MSL, and HLSL. New hb-gpu installed utility for interactive GPU text rendering. Live web demo: https://harfbuzz.github.io/hb-gpu-demo/
  • New harfbuzz-world.cc amalgamated source for building a subset of all HarfBuzz libraries into one compilation unit, driven by a custom hb-features.h.
  • Updated README with libraries overview and project description.
  • Various bug fixes.
  • New API:
  • hb_gpu_draw_t
  • hb_gpu_draw_create_or_fail()
  • hb_gpu_draw_reference()
  • hb_gpu_draw_destroy()
  • hb_gpu_draw_set_user_data()
  • hb_gpu_draw_get_user_data()
  • hb_gpu_draw_get_funcs()
  • hb_gpu_draw_glyph()
  • hb_gpu_draw_encode()
  • hb_gpu_draw_get_extents()
  • hb_gpu_draw_reset()
  • hb_gpu_draw_recycle_blob()
  • hb_gpu_shader_lang_t
  • hb_gpu_shader_fragment_source()
  • hb_gpu_shader_vertex_source()
Source: README.md, updated 2026-04-01