Download Latest Version v0.33.1 source code.zip (12.9 MB)
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Name Modified Size InfoDownloads / Week
Parent folder
blake3.json 2026-10-03 183 Bytes
hachimi.dll 2026-10-03 28.8 MB
hachimi_installer.exe 2026-10-03 14.6 MB
libmain-arm64-v8a.so 2026-10-03 25.1 MB
sha256.json 2026-10-03 99 Bytes
README.md 2026-10-03 3.2 kB
v0.32.0 source code.tar.gz 2026-10-03 12.7 MB
v0.32.0 source code.zip 2026-10-03 12.9 MB
Totals: 8 Items   94.2 MB 0

What's Changed

  • Improve tl_repo incremental updater and fix corrupted texture diff preventing login (#244)

    • Write tl_repo::download_incremental() downloads to a .part file to prevent partial/corrupted files on failure
    • Reload localized data on tl_repo update failure
    • Automatically delete corrupted texture diffs of a tl repo and fall back to loading the original game texture
    • Return RuntimeError instead of panicking on unset TL repo directory or ID in tl_repo::run_internal() (by @kairusds in bbff85c)
  • Update pt-br locale (#241)

  • Translate shadows and custom font settings to Russian (#240)

  • Add filipino locale strings for custom fonts and shadow cfg (#239)

  • Update locale files (#242)

    • Updated ko translations by @Haiseiko
    • Updated zh-cn translations by @yingyingyingqwq (by @kairusds in 3bf5aa4)
  • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes (#238)

    • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes
    • Fix race playback slider and race playback button persisting after races as invisible unclickable areas
    • Add shadow_distance, soft_shadows, soft_shadow_quality, shadow_depth_bias, shadow_normal_bias, force_chara_shadows and story_shadow_type options for JP
    • Add simple logging for checking if SSAO is included in the game build
    • Add one-time warning for using custom_font_file
    • Minor fix for MSAA
    • Fix race finish not being checked properly by race-related overlays
    • Bump version (by @kairusds in c5ee857)
  • Add standalone custom font support (#233)

    • Add standalone custom font support
    • Improve "standalone custom font support" by @RanKaeder
    • Merge custom_font_asset_bundle and custom_font_name into a new option custom_font_file
    • Add .hachifont file (ZIP) support that contains asset bundles for the relevant platforms (includes_android, includes_win) and a font_path.txt that contains the asset path to the font inside of the bundle. These files are scanned in the data folder every 3 seconds when ConfigEditor is open.
    • .hachifont file limits: asset bundles are limited to 2GB per file and font_path.txt is limited to 4 KB (4096 bytes).
    • Load font bundles asynchronously from memory via AssetBundle.LoadFromMemoryAsync_Internal instead of loading raw files from disk.

    • Co-authored-by: kairusds 32636532+kairusds@users.noreply.github.com (by @RanKaeder in 49c0013)
  • Fix ko locale (#237) (by @kairusds in 8afb400)

  • Fix clippy_check workflows ignoring locale files (by @kairusds in 4bf4fba)

  • Update Korean locale (#232)

Source: README.md, updated 2026-10-03