| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| blake3.json | 2026-10-03 | 183 Bytes | |
| hachimi.dll | 2026-10-03 | 28.8 MB | |
| hachimi_installer.exe | 2026-10-03 | 14.6 MB | |
| libmain-arm64-v8a.so | 2026-10-03 | 25.1 MB | |
| sha256.json | 2026-10-03 | 99 Bytes | |
| README.md | 2026-10-03 | 3.2 kB | |
| v0.32.0 source code.tar.gz | 2026-10-03 | 12.7 MB | |
| v0.32.0 source code.zip | 2026-10-03 | 12.9 MB | |
| Totals: 8 Items | 94.2 MB | 0 | |
What's Changed
-
Improve tl_repo incremental updater and fix corrupted texture diff preventing login (#244)
- Write tl_repo::download_incremental() downloads to a .part file to prevent partial/corrupted files on failure
- Reload localized data on tl_repo update failure
- Automatically delete corrupted texture diffs of a tl repo and fall back to loading the original game texture
- Return RuntimeError instead of panicking on unset TL repo directory or ID in tl_repo::run_internal() (by @kairusds in bbff85c)
-
Update pt-br locale (#241)
- Co-authored-by: harveyhans 32636532+kairusds@users.noreply.github.com (by @0Mateus in 9f0ee29)
-
Translate shadows and custom font settings to Russian (#240)
- Co-authored-by: harveyhans 32636532+kairusds@users.noreply.github.com (by @notsuu in 9430ded)
-
Add filipino locale strings for custom fonts and shadow cfg (#239)
- Co-authored-by: harveyhans 32636532+kairusds@users.noreply.github.com (by @searinminecraft in 053f261)
-
Update locale files (#242)
- Updated ko translations by @Haiseiko
- Updated zh-cn translations by @yingyingyingqwq (by @kairusds in 3bf5aa4)
-
Add new shadow-related options (JP only), custom_font_file_warning and bug fixes (#238)
- Add new shadow-related options (JP only), custom_font_file_warning and bug fixes
- Fix race playback slider and race playback button persisting after races as invisible unclickable areas
- Add shadow_distance, soft_shadows, soft_shadow_quality, shadow_depth_bias, shadow_normal_bias, force_chara_shadows and story_shadow_type options for JP
- Add simple logging for checking if SSAO is included in the game build
- Add one-time warning for using custom_font_file
- Minor fix for MSAA
- Fix race finish not being checked properly by race-related overlays
- Bump version (by @kairusds in c5ee857)
-
Add standalone custom font support (#233)
- Add standalone custom font support
- Improve "standalone custom font support" by @RanKaeder
- Merge
custom_font_asset_bundleandcustom_font_nameinto a new optioncustom_font_file - Add .hachifont file (ZIP) support that contains asset bundles for the relevant platforms (
includes_android,includes_win) and afont_path.txtthat contains the asset path to the font inside of the bundle. These files are scanned in the data folder every 3 seconds when ConfigEditor is open. .hachifontfile limits: asset bundles are limited to 2GB per file andfont_path.txtis limited to 4 KB (4096 bytes).- Load font bundles asynchronously from memory via
AssetBundle.LoadFromMemoryAsync_Internalinstead of loading raw files from disk. -
- Co-authored-by: kairusds 32636532+kairusds@users.noreply.github.com (by @RanKaeder in 49c0013)
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Fix ko locale (#237) (by @kairusds in 8afb400)
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Fix clippy_check workflows ignoring locale files (by @kairusds in 4bf4fba)
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Update Korean locale (#232)
-
- Co-authored-by: harveyhans 32636532+kairusds@users.noreply.github.com (by @Haiseiko in ceebbd9)
-