The project was born when I wanted to write a 3D modeling + rendering engine in C++.

I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing.

The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them.

The basic requirements was:
- The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them.
- The objects can be displayed without knowledge of what exactly they are.
- save/load/undo/etc. will be taken care of automatically.

In addition, because this is a project I started to train in C++:
- there will be no dynamic casting! (I hate them)
- using c++0x (I want to learn - sorry!)

I'm still working on implementing a ray tracing program with it, and maybe other tools as well

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow GuiObjects

GuiObjects Web Site

Other Useful Business Software
Get Avast Free Antivirus with 24/7 AI-powered online scam detection Icon
Get Avast Free Antivirus with 24/7 AI-powered online scam detection

Get protection for today’s online threats. Free.

Award-winning antivirus protection, as well as protection against online scams, dangerous Wi-Fi connections, hacked accounts, and ransomware. It includes Avast Assistant, your built-in AI partner, which gives you help with suspicious online messages, offers, and more.
Learn More
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of GuiObjects!

Additional Project Details

Operating Systems

Linux, BSD

Intended Audience

Developers

User Interface

GTK+, FLTK

Programming Language

C++

Related Categories

C++ User Interface (UI) Software, C++ 3D Modeling Software, C++ 3D Rendering Software

Registered

2012-03-16