| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| GriefPrevention3D.jar | 2026-05-15 | 800.7 kB | |
| 17.4.6 source code.tar.gz | 2026-05-15 | 373.1 kB | |
| 17.4.6 source code.zip | 2026-05-15 | 474.0 kB | |
| README.md | 2026-05-15 | 3.0 kB | |
| Totals: 4 Items | 1.7 MB | 0 | |
GriefPrevention3D v17.4.6
Wiki: https://github.com/castledking/GriefPrevention3D/wiki
Bug Fixes
3D Admin Claim Visualization (bottom half)
Fixed 3D admin claim subdivisions rendering with ADMIN_CLAIM_3D visual (pumpkin/glowstone) instead of SUBDIVISION_3D (white/iron) until refreshed. The defineBoundaries() method now checks claim.parent == null alongside claim.isAdminClaim(), so child subdivisions of admin claims inherit the correct visualization type immediately.
Also applied the same fix to visualizeNearbyClaims() for consistency.
visualizeNearbyClaims Horizontal Search Radius
Fixed DataStore.getNearbyClaims() only checking the player's single chunk (1×1×1 bounding box), ignoring claims in adjacent chunks. Pulled in upstream's 300-block X/Z search radius (location.clone().subtract(150, 0, 150) to location.clone().add(150, 0, 150)). 3D admin claims in neighboring chunks are now found during sneak+stick inspection.
Vertical Range Filter for 3D Claims in visualizeNearbyClaims
Added a 16-block vertical range filter so 3D claims far above or below the player are excluded from sneak+stick visualization. 2D claims (full height) are always included. This prevents showing 3D claims hundreds of blocks away while still catching those starting +1 above the target point.
3D Subdivision Admin Claim Visual on First Render
Fixed a brief window where 3D subdivisions inside admin claims would show with the admin claim visual (ADMIN_CLAIM_3D) until the player refreshed the visualization. The defineBoundaries() method now correctly identifies child subdivisions regardless of owner, so the first render is always correct.
Admin3D Initialization Visual at Wrong Y
Fixed visualizeArea() rendering the initialization marker at the player's eye Y instead of the clicked block's Y. Added an overload accepting a block-specific Y. Admin3D first/second clicks now use getTargetBlock() to resolve through replaceable blocks (snow layers), so the marker and claim corners land on the solid block instead.
griefprevention.extendclaim.toolbypass Permission Default
Changed griefprevention.extendclaim.toolbypass permission default from false to op. This restores the expected behavior where server operators can extend claims without a modification tool by default.
3D Claim /extendclaim Vertical Extension
Fixed /extendclaim blocking vertical extension for 3D claims with the "Land claims auto-extend deeper into the ground when you place blocks under them." message. 3D claims can now extend upward (looking up) or downward (looking down) using the command. For 3D subdivisions, the extension is validated to stay within parent claim Y bounds; overlapping another subdivision or exiting parent bounds shows the appropriate error.
Pairing
This release should be paired with GPExpansion v1.0.9.
Migration
No data migration required. No configuration changes needed.