User Ratings

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11
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1
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2
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5

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User Reviews

  • I still use this version of graphics32 for compact and easy handling! Graphics32 1.9.1 packages can be compiled with 'Delphi 10.4. Sydney' as well as with 'Delphi-6.0' without problems.
    1 user found this review helpful.
  • On Delphi Berlin 10.1 Update 2 and Graphics32 trunk rev 2212 GR32_VectorMaps throws Internal Error F2084: C6949 in the line for procedure ConvertVerticesF in which it also comments: //Not a mistake! Converting physical mem. directly to avoid temporary floating point buffer //Do no change to PFloat.. the type is relative to the msh format. PSingle(@FVectors[I].X)^ := FVectors[I].X * FixedToFloat; PSingle(@FVectors[I].Y)^ := FVectors[I].Y * FixedToFloat; Any workaround for this issue?
  • Compile error in delphi XE8 starter T_T, error always end up after {$IFNDEF COMPILERFPC} in GR32_Compiler.inc... Using r2202 tho r2198 added XE8 Support, so not include starter? ;_; edit:: yeah, change back to r2148 but no XE8, still TImgView is very slow if bitmap scaled especially using scale down smaller than 1 and the slowdown getting worse if the image is bigger. (bigger I mean like 1600x920)
  • Compilation des composants OK = +5 points. Réussite à la première tentative Installation du paquet KO. Echec après n tentatives; évaluation arrêtée. Note définitive: 05/20 Installation du paquet à revoir entièrement Composants rejetés.
  • I always recommended! thanks
  • excellent application.
  • I'm happy to get it running well under Delphi XE2. I'm making the jump from Delphi 2007 so I'm going through plenty of migration headaches (and Graphics32 took some energy) but it seems to be doing the job.
  • It does not work under Delhi XE2. I compiled it with XE2, but it still doesn't work. I had not time to debug. Sorry. Under Delphi 2006 it works fine.
  • I love this very-fast speed while drawing any beautiful result, even complex one! Long Live Graphics32
  • simply the best
  • good job
  • look very good !!!
  • Blazingly fast, and doesn't rely on .dll's or external frameworks. Comes with nice examples. Make sure to check out the third party contributions too (see http://graphics32.org/wiki/Main/ThirdParty).
  • Fast, Useable, Clean, Active Development.