Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.

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User Ratings

ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • On Delphi Berlin 10.1 Update 2 and Graphics32 trunk rev 2212 GR32_VectorMaps throws Internal Error F2084: C6949 in the line for procedure ConvertVerticesF in which it also comments: //Not a mistake! Converting physical mem. directly to avoid temporary floating point buffer //Do no change to PFloat.. the type is relative to the msh format. PSingle(@FVectors[I].X)^ := FVectors[I].X * FixedToFloat; PSingle(@FVectors[I].Y)^ := FVectors[I].Y * FixedToFloat; Any workaround for this issue?

  • Compile error in delphi XE8 starter T_T, error always end up after {$IFNDEF COMPILERFPC} in Using r2202 tho r2198 added XE8 Support, so not include starter? ;_; edit:: yeah, change back to r2148 but no XE8, still TImgView is very slow if bitmap scaled especially using scale down smaller than 1 and the slowdown getting worse if the image is bigger. (bigger I mean like 1600x920)

  • Compilation des composants OK = +5 points. Réussite à la première tentative Installation du paquet KO. Echec après n tentatives; évaluation arrêtée. Note définitive: 05/20 Installation du paquet à revoir entièrement Composants rejetés.

  • graphics32 is fast and stable

  • I always recommended! thanks

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Additional Project Details



Intended Audience


User Interface

X Window System (X11), Win32 (MS Windows), Carbon (Mac OS X)

Programming Language

Delphi/Kylix, Lazarus, Free Pascal