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Home / v0.5.5
Name Modified Size InfoDownloads / Week
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README.md 2026-05-18 1.8 kB
v0.5.5 source code.tar.gz 2026-05-18 103.8 MB
v0.5.5 source code.zip 2026-05-18 104.4 MB
Totals: 3 Items   208.2 MB 0

Added

  • BigMap: follow/freeroam mode with a Recenter button after pan or zoom gestures.
  • Map: garrisons render in mode-specific colors (defensive/offensive/toll) for both own and enemy garrisons.
  • Map: corp-mate ships render in a distinct color from self-owned corp ships.
  • local_map_region response carries garrison mode and active combat per visited sector, so first-paint renders are complete without waiting for follow-up events.
  • Ship payload includes owner_character_id so the client can classify self vs corp-mate without a separate lookup.

Changed

  • Internal: BYOA wake, presence, broker auth, and registry handling extracted from VoiceAgent into a new ByoaCoordinator collaborator (pipecat_server/byoa_coordinator.py). No behavior change; voice_agent.py shrinks by ~12%.
  • BigMap zoom controls now share a store-backed zoom value with mouse-wheel zoom, keeping the slider, buttons, and canvas aligned.
  • Course plot framing now runs only while BigMap is in follow mode; route animation continues in freeroam.
  • Removed the course plot zoom toggle from map controls.
  • Client map mutations consolidated behind a single applyMapDelta(delta) switch in mapSlice. Replaces updateMapSectors and the separate combat_sectors record; combat is now a flag on the sector node.

Fixed

  • EventRelay and TaskAgent now process game events through ordered mailboxes.
  • BigMap freeroam no longer snaps back from delayed map fetch, fallback, or route-fit responses.
  • Task-agent event inference drain grace is configurable via TASK_AGENT_EVENT_DRAIN_GRACE_SECONDS.
  • Map sector icons (port, mega-port, garrison) reliably render on first paint after moving sector — previously required a hover to refresh. Memo equality now covers garrison.mode and combat.
Source: README.md, updated 2026-05-18