Interactive KD-Tree GPU Raytracing Icon

Interactive KD-Tree GPU Raytracing

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Description

We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.

Interactive KD-Tree GPU Raytracing Web Site

Categories

3D Rendering

License

BSD License

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Additional Project Details

Languages

English

Intended Audience

Science/Research

User Interface

Framebuffer, OpenGL

Programming Language

C++

Registered

2007-05-17

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