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Home / source / resources / archives / _alt / sys / matrix_templates
Name Modified Size InfoDownloads / Week
Parent folder
header.xml 2012-02-13 1.5 kB
header.xml~ 2012-02-13 1.5 kB
template_actor.xml 2012-02-13 6.7 kB
template_animation.xml 2012-02-13 1.4 kB
template_armor.xml 2012-02-13 1.6 kB
template_class.xml 2012-02-13 7.4 kB
template_enemy.xml 2012-02-13 6.4 kB
template_item.xml 2012-02-13 2.6 kB
template_skill.xml 2012-02-13 2.4 kB
template_state.xml 2012-02-13 2.8 kB
template_switch.xml 2012-02-13 634 Bytes
template_text.xml 2012-02-13 513 Bytes
template_troop.xml 2012-02-13 1.2 kB
template_variable.xml 2012-02-13 548 Bytes
template_weapon.xml 2012-02-13 1.9 kB
Totals: 15 Items   39.1 kB 0
/*
* Copyright (C) 2010 2011 2012 Alexander Hochreiter
*
*  This program is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

------------------------------------------------------------------



------------------------------------------------------------------
Requirements:

*) Qt libs and qmake executeable
*) gcc 4.x

optional: *) Qt creator

---
To compile it, open a terminal inside this directory and type 
$ qmake
$ make      (<--- this will take some time)

This will create an executeable file called "gnurpgm".
You can start it from a terminal with 
$ ./gnurpgm

Or use a graphical file browser of your choice.

---
An easy alternative is to install Qt Creator on your system and simply open the gnurpgm.pro file and press the upper green play button in the bottom left corner.
Source: readme.txt, updated 2012-02-13