Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible.

It currently modeling wheeled vehicles with 2 to n number of axles.

This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play.

Currently built with Delphi XE2.

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Intended Audience

Science/Research, Education, Developers

Programming Language