This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders

Features

  • Encapsulates Framebuffer Objects (FBO)
  • Encapsulates Shaders

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Categories

Graphics, Libraries

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Additional Project Details

Intended Audience

Developers

Programming Language

C++, GLSL (OpenGL Shading Language)

Registered

2010-05-31