Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
_IMAGES | 2013-09-29 | ||
v0_7.zip | 2013-11-06 | 487.8 kB | |
ReadMe.txt | 2013-09-29 | 460 Bytes | |
Title.py | 2013-09-29 | 3.8 kB | |
Star.py | 2013-09-29 | 698 Bytes | |
SpriteHandler.py | 2013-09-29 | 3.3 kB | |
Player.py | 2013-09-29 | 2.0 kB | |
ReleaseNotes.txt | 2013-09-29 | 480 Bytes | |
Laser.py | 2013-09-29 | 984 Bytes | |
GeoInvader.py | 2013-09-29 | 5.4 kB | |
FleetCommand.py | 2013-09-29 | 2.9 kB | |
EventHandler.py | 2013-09-29 | 2.9 kB | |
Enemy.py | 2013-09-29 | 2.8 kB | |
CONST.py | 2013-09-29 | 1.0 kB | |
Barrier.py | 2013-09-29 | 2.5 kB | |
Totals: 15 Items | 517.1 kB | 0 |
Read Me GeoInvader is written in Windows using Portable Python 3.2.5.1 and Pygame 1.9.2 I have made every attempt to ensure compatibility with Python 2.X, but I have not tested that recently. As of a month ago, it worked with Python 2.7 on a Mac. To start the game, run GeoInvader.py. This is the first major project I have taken on, so I welcome any comments/criticism/suggestions/help. I hope it works, and when it does, I hope you enjoy it.