Genetic algorithms using assembly-instructions as a stand-in for DNA train killbots in an arena.

A dynasty of fighters bred for battle charge the field. The worthy take mates while the losers are cast into the void. But how do we judge a true warriors spirit? By the number notches on his sword? By his deftness of feet? Or possibly whether or not he even took a single bloody step last round, because sometimes that's all we can hope for.

Agents are 255 bytes of 8-bit addressable codespace with genetic algorithms crossbreeding, and mutating simple assembly commands. I've played around a lot with selection schemes and different goals, and while they can develop some rudimentary skills, they always die off and fail to improve. While they can learn a way through a maze, I'm not seeing any emergent combat tactics more advanced than move in a direction flailing my sword around me.

All in all it makes for a fairly retarded AI.

Project Activity

See All Activity >

Follow GeneticFighters

GeneticFighters Web Site

Other Useful Business Software
Try Google Cloud Risk-Free With $300 in Credit Icon
Try Google Cloud Risk-Free With $300 in Credit

No hidden charges. No surprise bills. Cancel anytime.

Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
Start Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of GeneticFighters!

Additional Project Details

Operating Systems

BSD, Cygwin, Linux

Intended Audience

Developers

Programming Language

C

Registered

2012-06-09