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Home / GemRB Sources
Name Modified Size Downloads / Week Status
Parent folder
GemRB 0.8.5 Sources 2017-11-26 4141 weekly downloads
GemRB 0.8.4 Sources 2016-02-29 44 weekly downloads
GemRB 0.8.3 Sources 2015-08-03 11 weekly downloads
GemRB 0.8.2 Sources 2015-01-01 0
GemRB 0.8.1 Sources 2014-05-03 0
GemRB 0.8.0 Sources 2013-05-26 0
GemRB 0.7.2 Sources 2012-11-20 0
GemRB 0.7.1 Sources 2012-07-15 0
GemRB 0.7.0 Sources 2011-12-30 0
GemRB 0.6.6 Sources 2011-10-03 0
GemRB 0.6.5 Sources 2011-07-24 0
GemRB 0.6.4 Sources 2011-03-27 0
GemRB 0.6.3 Sources 2010-11-21 0
GemRB 0.6.2 Sources 2010-08-21 0
GemRB 0.6.1 Sources 2010-06-16 0
GemRB 0.6.0 Sources 2009-11-03 0
GemRB 0.5.1 Sources 2009-08-27 0
GemRB 0.5.0 Sources 2009-06-25 0
GemRB 0.4.0 Sources 2009-05-25 0
GemRB 0.3.2 Sources 2009-02-16 0
GemRB 0.3.1 Sources 2008-09-25 0
GemRB 0.3.0 Sources 2008-02-17 0
GemRB 0.2.9 Sources 2007-07-16 0
GemRB 0.2.8 Sources 2006-12-24 0
Totals: 24 Items   46
Introduction ------------ GemRB (Game Engine Made with preRendered Background) is a "port" (actually a new implementation) of the original Infinity Engine (the one of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to Linux/Unix, MacOS X and Windows with some enhancements. Would you like to create a game like Baldur's Gate? It means that you either need some of the ORIGINAL game's data somewhere on your harddisk, or you can try to use the data from the Dragonlance Total Conversion project - see the link below. The original game data has to be installed on a windows partition and mounted or copied to your (Linux/Unix) filesystem, installed with WINE or extracted manually from the CDs using the tool `unshield'. What little documentation exists is mostly in gemrb/docs/en/ and subdirectories, the gemrb.6 man page, this file and the website. Supported platforms ------------------- Supported (i.e. we got reports about successfully running GemRB) systems: Linux x86, x86-64, ppc FreeBSD x86 MS Windows various Macintosh systems (even pre x86) also should work ... some smart phones (Symbian, Android, other Linux-based, Ios) some consoles (OpenPandora, Dingoo) some exotic OSes (ReactOS, SyllableOS, Haiku, AmigaOS) g++ 4.3 is known to miscompile gemrb. Requirements ------------ See the INSTALL file. Contacts -------- Our homepage: http://gemrb.org Our project at sourceforge.net: http://sourceforge.net/projects/gemrb New GemRB forum (users): http://forums.gibberlings3.net/index.php?showforum=91 IRC channel: The best way to talk with us is by joining the #GemRB channel on the FreeNode IRC network. There's somebody to talk with most of the time. Useful links ------------ IESDP, documentation for the Infinity Engine file formats and more: http://iesdp.gibberlings3.net/ Near Infinity, Java viewer and editor for data files of the original games: http://www.idi.ntnu.no/~joh/ni/index.html DLTCEP, MS Windows viewer and editor for data files of the original games: http://forums.gibberlings3.net/index.php?showforum=137 Unshield, extractor for .CAB files created by InstallShield http://synce.sourceforge.net/synce/unshield.php Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happen) http://valgrind.org/ SDL, Simple Directmedia Layer, the graphical library used for GemRB http://www.libsdl.org/index.php OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB http://openal.org/ WINE, Open Source implementation of the Windows API, useful for installing the games http://www.winehq.org
Source: README, updated 2016-12-26

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