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README.DIZ 2010-12-25 1.4 kB
gameplayer-v1.0-src.7z 2010-12-25 49.5 kB
gameplayer-v0.9-src.7z 2010-07-06 51.5 kB
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GAME PLAYER - multi-functional sound engine
Version: 1.0
http://gameplayer.sourceforge.net/


***DESCRIPTION***

Basically, Game Player is an object-oriented wrapper for bass.dll, but with some additions. It handles almost all features that bass.dll does, such as DirectSound9 & EAX effects, WinAMP plugins, internet radio and of course many stream and tracker sound formats. Currently supported formats are: MO3/IT/XM/S3M/MTM/MOD/UMX/MP3/MP2/MP1/OGG/WAV. Also player can manage playlists.
The engine has a GUI for sound effects management (Game Player Visual) which allows you to quickly add DirectSound or EAX effects to your sound and then adjust them using simple interface.


***SETUP***

To use this engine you must have bass.dll v2.4.7 on your PC. You can download it from http://un4seen.com. This version of Game Player compiled within Delphi 2010.


***CHANGELOG***

v1.0

- changed: moving to bass.dll v2.4.7
- added: ability to jump to a next/previous folder in playlist
- added: UTF-8 playlists support
- added: option to only open files with supported extensions
- added: new preprocessor directives support (see gameplayer.inc)
- added: bass.dll v2.4.7 features: "default" device, net timeout
- added: ID3 v2.2 support
- fixed: possible crashes on fail of initialization
- fixed: using of useless Delphi units


v0.9

Initial release.
Source: README.DIZ, updated 2010-12-25