Name | Modified | Size | Downloads / Week |
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README.DIZ | 2010-12-25 | 1.4 kB | |
gameplayer-v1.0-src.7z | 2010-12-25 | 49.5 kB | |
gameplayer-v0.9-src.7z | 2010-07-06 | 51.5 kB | |
Totals: 3 Items | 102.3 kB | 0 |
GAME PLAYER - multi-functional sound engine Version: 1.0 http://gameplayer.sourceforge.net/ ***DESCRIPTION*** Basically, Game Player is an object-oriented wrapper for bass.dll, but with some additions. It handles almost all features that bass.dll does, such as DirectSound9 & EAX effects, WinAMP plugins, internet radio and of course many stream and tracker sound formats. Currently supported formats are: MO3/IT/XM/S3M/MTM/MOD/UMX/MP3/MP2/MP1/OGG/WAV. Also player can manage playlists. The engine has a GUI for sound effects management (Game Player Visual) which allows you to quickly add DirectSound or EAX effects to your sound and then adjust them using simple interface. ***SETUP*** To use this engine you must have bass.dll v2.4.7 on your PC. You can download it from http://un4seen.com. This version of Game Player compiled within Delphi 2010. ***CHANGELOG*** v1.0 - changed: moving to bass.dll v2.4.7 - added: ability to jump to a next/previous folder in playlist - added: UTF-8 playlists support - added: option to only open files with supported extensions - added: new preprocessor directives support (see gameplayer.inc) - added: bass.dll v2.4.7 features: "default" device, net timeout - added: ID3 v2.2 support - fixed: possible crashes on fail of initialization - fixed: using of useless Delphi units v0.9 Initial release.