* New castle with four floors full decorated.
* Map growth 9 times, actual size 3,24 ha.
* DXF to OBJ converter, thanks to Dusan.
* Added normals table in md2.pas.
* Lighting improvement.
* Improvements in collision detection.
* Fixed scale, orientation and position in many models.
* Disabled lighting for font drawing.
* Expanded view limits to get visualization of far objects.
* Updated lifebar to correct scale.
* New camera mode cmBehind.
* Added y coordinate do ENTER message.
* New models: double_bed.md2 and castle's pictures.
* Changed algorithm of monster's set target to consider the y coordinate avoiding to target players that are in other floors.
* Fixed a bug in saving player's data.
* Fixed drawing order of transparent polygons.