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Home / gambatte / 0.5.0-wip2
Name Modified Size Downloads / Week Status
Parent folder
changelog_shown_below_not_readme.txt 2012-02-26 2.0 kB 0
gambatte_src-0.5.0-wip2v2.tar.gz 2012-02-26 523.9 kB 0
gambatte_qt_win32-0.5.0-wip2.exe 2011-11-16 2.1 MB 11 weekly downloads
gambatte_qt_macx_intel-0.5.0-wip2.dmg 2011-11-16 3.2 MB 0
gambatte_qt_linux_i386-0.5.0-wip2.gz 2011-11-16 252.3 kB 0
gambatte_sdl_linux_i386-0.5.0-wip2.gz 2011-11-16 143.4 kB 0
gambatte_qt_macx_ppc_legacy-0.5.0-wip2.dmg 2011-11-16 3.0 MB 0
gambatte_src-0.5.0-wip2.tar.gz 2011-11-16 523.4 kB 22 weekly downloads
Totals: 8 Items   9.8 MB 3
Note: wip2v2 merely fixes a typo causing a build error on *nix with GCC 4.6 or newer. Rough changelog since wip1: - XvBlitter: Try grabbing all adapter ports before giving up. Fixes XVideo engine unnecessarily unavailable while mplayer running. - Don't call glTexSubImage2D in blit() because that tends to block on OS X (and quite possibly other implementations), use paged-flipped sw double buffer. This should fix OS X being less audio underrun-resistant than other platforms. - Add GBC DMG palettes. Wasn't able to use the .pal-files by nitro322, but thanks nonetheless. - Use mapped GBC palette by default for recognized DMG game titles. - libgambatte: Add ROM title getter. - Add Turbo A/B input mapping with configurable number of frames per press. - Add Quit input mapping. - Support Game Genie codes. - Support 01xxxxxx Game Shark codes. - Support .gz files. - Avoid using magic header values to detect file type to avoid potential conflicts with ROM content. - Gambatte Qt: Support command line parameters. - Gambatte Qt: Work around WMs messing up if full screen is set too early. - InputDialog: Protect against Qt signaling redundant inputbox focusIn events causing joystick mutex relock, which could basically break joystick input. - Always pause on file dialog for all platforms. Too much screwiness with the way native dialogs work in Qt, and I think this may be overall nicer either way. - AlsaEngine: Limit number of iterations of snd_pcm_writei loop to make sure we don't get an infinite loop in weird cases. - Allow loading HuC1 ROM images. - Provide option to use heuristics to support certain multicart MBCs disguised as MBC1 (Bomberman Collection, Mortal Combat I & II, Super Chinese Land 1,2,3 Dash, maybe others) - Default fast-forward speed 8. - libgambatte: compilation and warning fixes for clang. - Better facilitate overriding CC and CXX from the command line. - Mac OS X build fixes for newer SDKs. - Redirect some error printing from stdout to stderr - Minor fixes, refactoring and clean-ups.
Source: changelog_shown_below_not_readme.txt, updated 2012-02-26

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