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Parent folder
20250328_gfvr_dev_pc.zip 2025-03-28 619.6 MB
20241022_gfvr_dev_quest.zip 2024-10-22 792.7 MB
20241022_gfvr_dev_oculus.zip 2024-10-22 781.2 MB
20241022_gfvr_dev_multip.zip 2024-10-22 725.2 MB
20241022_gfvr_dev_webreplay.zip 2024-10-22 446.1 MB
20241022_gfvr_dev_steamvr.zip 2024-10-22 725.4 MB
README.md 2024-06-11 1.4 kB
Totals: 7 Items   4.1 GB 1

galaxyvr

Galaxy Forces VR

  • Steam: Using unity 2021.3.25f1
  • Multiplayer: Using unity 2021.3.25f1
  • Meta PC: Using unity 2021.3.25f1
  • Meta Quest: Using unity 2021.3.8f1
  • WebReplay: Using unity 2021.3.8f1
  • PC: Using unity 2021.3.25f1 (NoVR, build on Win, macOS, Linux)

Version differences

- Steam:       URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, OpenXR
- Multiplayer: URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, OpenXR
- Meta PC:     URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, Oculus
- Meta Quest:  SRP, No postprocessing, Explosion has no Shockwave, Use UnityEngine.XR.InputDevice, Multiview rendering, OpenGLES3
- WebReplay:   URP, Postprocessing, WebGL2
- PC:          URP, Postprocessing, D3D11, NoVR

TODO

  • Multiplayer has only a gui, and the beginnings of a loby, but game is not at all begun on.

  • Quest: Instead of glow with postprocessing, do it with a colored stretched transparent billboard. Tested but no good.

  • Planets are rendered differently on Quest then the rest/URP projects. Update to the same tree later.

Dev screenshot

Current dev screenshot

Source: README.md, updated 2024-06-11