Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
20250328_gfvr_dev_pc.zip | 2025-03-28 | 619.6 MB | |
20241022_gfvr_dev_quest.zip | 2024-10-22 | 792.7 MB | |
20241022_gfvr_dev_oculus.zip | 2024-10-22 | 781.2 MB | |
20241022_gfvr_dev_multip.zip | 2024-10-22 | 725.2 MB | |
20241022_gfvr_dev_webreplay.zip | 2024-10-22 | 446.1 MB | |
20241022_gfvr_dev_steamvr.zip | 2024-10-22 | 725.4 MB | |
README.md | 2024-06-11 | 1.4 kB | |
Totals: 7 Items | 4.1 GB | 1 |
galaxyvr
Galaxy Forces VR
- Steam: Using unity 2021.3.25f1
- Multiplayer: Using unity 2021.3.25f1
- Meta PC: Using unity 2021.3.25f1
- Meta Quest: Using unity 2021.3.8f1
- WebReplay: Using unity 2021.3.8f1
- PC: Using unity 2021.3.25f1 (NoVR, build on Win, macOS, Linux)
Version differences
- Steam: URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, OpenXR
- Multiplayer: URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, OpenXR
- Meta PC: URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, Oculus
- Meta Quest: SRP, No postprocessing, Explosion has no Shockwave, Use UnityEngine.XR.InputDevice, Multiview rendering, OpenGLES3
- WebReplay: URP, Postprocessing, WebGL2
- PC: URP, Postprocessing, D3D11, NoVR
TODO
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Multiplayer has only a gui, and the beginnings of a loby, but game is not at all begun on.
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Quest: Instead of glow with postprocessing, do it with a colored stretched transparent billboard. Tested but no good.
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Planets are rendered differently on Quest then the rest/URP projects. Update to the same tree later.
Dev screenshot