Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
README.md | 2021-12-15 | 673 Bytes | |
Version 1.5 source code.tar.gz | 2021-12-15 | 3.8 MB | |
Version 1.5 source code.zip | 2021-12-15 | 3.8 MB | |
Totals: 3 Items | 7.6 MB | 0 |
- Changed the coordinate system to +Z up right handed to better conform to other software and modelling programs, like Blender
- Updated the included obj files to conform to this new coordinate system
- Added
g3d.shaderpath
variable to make creating new shaders easier - Added
g3d.camera.sendMatricesToShader(shader)
to make updating shaders easier - Collision functionality is now separate from Model, and can now be run against any arbitrary list of vertices
- Removed some unused and buggy code from collisions.lua
- Simplified matrices.lua
- Simplified objloader.lua
- Fixed a bug with the vertex shader on platforms that are more strict with type coercion