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Furnace v0.6.8 - the last source code.tar.gz 2025-03-30 57.3 MB
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README.md 2025-03-30 9.6 kB
Totals: 13 Items   470.3 MB 0

it's been a while since 0.6.7... this is (hopefully) the final release in the 0.6 series. 0.7 development will begin very soon.

change log

  • add Watara Supervision system
  • a rather obscure console from Taiwan with two pulse channels, a noise and primitive sample channel
  • add SID3 fantasy chip
  • inspired by SID, this chip has 6 channels of analog-synth-like goodness, a boatload of macros and even one wave channel
  • add OPL4 system
  • OPL3 with 24 sample channels taken from the to-be-implemented MultiPCM
  • fix 5E01 not producing sound at all
  • SNES anti-click
  • note that this does not eliminate clicks in samples with incompatible loop regions! it only applies to note playback.
  • POKEY SAP type R export (playable by Altirra and lzss-sap on hardware)
  • FamiTracker import improvements
  • create instrument copies to represent what FamiTracker does (in particular, on VRC6 channels when using 2A03 instruments)
  • fix Hxy effect for S5B (AY)
  • fix virtual tempo going outside range
  • fix VRC7 patch switch effect (Dn-FamiTracker) not being imported correctly
  • find/replace improvements
  • make the note selector a bit more comfortable
  • search in selection now works on selected channels only (previously it would search on all channels... issue [#2393])
  • fix a possible crash (issue [#2328])
  • cut/delay policy is now lax
  • set macro release mode to Active (issue [#2376])
  • C64 4-bit PCM/digi (using volume control)
  • performance optimizations for certain chips
  • up to 10 times less CPU usage during playback and faster audio exports
  • optimized chips include: PC Speaker, GA20, Amiga, PC Engine, SCC, NES, MMC5, VRC6, TIA, Virtual Boy, AY (not so much), Nintendo DS, T6W28, SN, SM8521, Bubble System WSG and K007232
  • new WonderSwan emulation core courtesy of asiekierka (#2401)
  • Virtual Boy changes
  • one notorious Virtual Boy quirk is that you cannot write to wave/modulation table memory unless all channels are disabled
  • Furnace wasn't taking this quirk into account, which means that exported VGMs wouldn't play on hardware
  • this release makes exported VGMs work on hardware by disabling all channels on wave change
  • however, this means there will be a "click" on every wave change, which can get very annoying
  • it is recommended you use static mode, or change waves sparingly...
  • there's a setting to go back to the old behavior, but keep in mind this will break VGM export and is not hardware-accurate!
  • TFM import improvements
  • implement looping
  • XM import improvements
  • new envelope conversion algorithm
  • add ability to set multiple key binds for actions
  • FM 30xx (hard reset envelope) now working on VGM export
  • OPZ improvements (per-op frequency control including arp/pitch macros)
  • support for MSX2 .dmf (no, I am not going to support its weird AY manners. sorry!)
  • add ability to create a sample from a wavetable
  • per-op fixed octave/block setting in OPN, OPL and ESFM (useful for SSG-EG)
  • CSM on all OPN chips
  • Combat Vehicle improvements
  • small stages, modifiers, special powerups and planes

  • fix a possible crash on macOS when the font texture is too large

  • fix two possible hangs in MIDI code when audio output isn't working
  • fix crash when selecting all after expanding/collapsing/change-effect-counting channel
  • OPN: fix possible crash when using FM effects on non-FM channels (issue [#2286])
  • fix some file loading exploits
  • negative sample length (issue [#2316])
  • samples too long in .dmf
  • invalid pitches in .dmf

  • command palette improvements

  • show shortcuts (for actions)
  • color the search characters
  • use non-greedy search to find optimal fuzzy match order
  • fix the "Rendering..." window being too small at times
  • add cursor undo/redo actions
  • add the ability to set a channel visibility mask for user presets
  • use chanMask in the Advanced parameter. for example: chanMask=0,2 will hide the first and third channel.
  • fix certain things not marking song as modified
  • fix preset patches not having DC, DM and KSL set correctly in the editor
  • fix WaveTools in wavetable editor not updating wave in chips
  • fix volume portamento inhibiting volume column after it has reached target
  • add setting to auto-zoom macro editor depending on macro length(s)
  • horizontal wavetable list
  • fix an EDxx bug (issue [#2014])
  • add ctrlWheelModifier option for Alt
  • slightly improve the welcome screen
  • SID2: fix chan osc overflow
  • remove party mode
  • fix order nibble when moving cursor with keys (issue [#2170])
  • fix QSound ADPCM in VGM export
  • OPL3: fix 4-op mode toggle corrupting volume (#2171)
  • fix YMF289 in ymfm
  • Y8950: fix ADPCM pitch (issue [#2028])
  • add a warning when importing a MOD/S3M/XM/IT file for the first time
  • implement auto-fill file name when saving in system file picker (Windows and macOS only)
  • fix DT2 effect in OPM and OPZ
  • fix possible issue in config files when a line is too long (issue [#2025])
  • freaking workaround for Flatpak quirks (issue [#2096])
  • fix built-in file picker X scroll (issue [#2190])
  • don't show duty macro in beeper-type instrument if ZX Spectrum is not present
  • add a little visual description for chip channels in the chip selector
  • fix "play/repeat from beginning" not doing so from beginning at times (issue [#2182])
  • Lynx VGM export sample support
  • Lynx Load LFSR macro fix
  • allow the user to change octave when the built-in file picker is open (issue [#1895])
  • VIC-20: add option to disable filters
  • fix PZI import (it did not import most of the samples before)
  • fix moveSelected going out of bounds
  • fix several problems with AtomicSSG
  • work around some possible text overflow situations by implementing a scroll text (issue [#1961])
  • fix incorrect commands on VGM export (issue [#2226])
  • C64: fix global param again... (issue [#2181])
  • fix file remaining open when loading .dmc or .brr
  • MSM6258: fix panning in VGM export (#2249)
  • fix sample loop crossfade overflow (thanks Eknous)
  • handle more errors in DirectX 9 backend
  • fix orders not scrolling when pattern changes due to cursor movement
  • fix sample drawing rounding in sample editor
  • fix backup size calculation
  • text wrap for sub-song notes
  • OPL: kind of fix drum muting (issue [#1945])
  • fix song timer drift (issue [#2189])
  • add a command line parameter for exporting text files
  • add a command line parameter for exporting ROM where supported
  • PCE: fix DAC data being offset in VGM export
  • correct cursor position on song stop (issue [#2274])
  • drag-and-drop in assets to reorder them
  • fix user systems not loading when language is not set to English
  • SegaPCM: fix sample offset effect moving loop (issue [#2306])
  • YMZ280B: fix sample offset effect moving loop (issue [#2213])
  • fix possible bug notes in .mod import
  • fix paste overflow not changing order
  • fix panning in command stream export
  • add ability to copy by dragging selection
  • add ability to skip intro immediately with keyboard... somebody made one heck of a complaint despite a skip feature already existing
  • add a button in sample editor to preview selection
  • don't sort note keys in settings until Apply or OK are clicked (issue [#2345])
  • add "set effect" option to randomize
  • this sets the effect to a fixed value
  • Amiga validation export improvements (now it uses VBlank interrupts and supports fast RAM)
  • load fallback fonts in pattern font (issue [#2312])
  • this may use too much video memory so I have added an option to disable...
  • WaveSynth: add change detection (don't update wave if it is intact... issue [#2298])
  • PCE: fix sample volume and linger in VGM export (issues [#2319] and [#2322])
  • ES5506: increase precision in Amiga pitch mode (fixes cal-cal.xm and issue [#2120])
  • fix compilation when using CMake 4.0
  • scroll pattern view horizontally when moving the mouse cursor out of bounds during selection
  • optimize pattern view a bit
  • optimize order window as well
  • disable 32-bit float audio export in per-chip mode (issue [#2389])
  • add an audio load chart
  • fix samples sometimes not triggering in Amiga
  • note input improvements during playback
  • add a "sweep" option to sample editor apply filter (you no longer have to type two frequencies when you just want to use one)
  • SM8521: fix chip output rate
  • add DC offset correction settings for per-channel osc view
  • ES5506: fix memory overflow
  • X1-010: fix envelope slides in low-latency mode
  • fix macro list jumping around in single macro editor layout
  • improve the progress bar in per-channel audio export (issue [#2431])
  • OPNA/B: fix ADPCM-A/RSS muting with LLE core
  • OPZ: add FMS2/AMS2 macros
  • fix range chevron in arp/pitch macro being too large if horizontal zoom was set to a high enough value
  • DS: fix non-8/16/IMA sample formats
  • NES: fix envelope mode not being set when playing song (which would cause everything to be silent in specific circumstances)
  • new demo songs
  • translation updates
  • several documentation updates

note for Windows users

there are two 64-bit versions: the normal one, and a "console" version. the console version has the subsystem set to console so you can use Furnace for parsing files and/or playing in console mode (with the -console parameter). be noted that a command prompt will pop up when launching it through Explorer! if you don't need to do that, just get the regular version.

Source: README.md, updated 2025-03-30