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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
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User Reviews

  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    is it just me or it simply crashes on more complex scenes?

    Posted 02/03/2016
  • 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    The library is not freeing memory taken by vectors/textures/nodes of previous scene on replacing the model files (e.g. replaceOldWorld...). The library currently can't work normally on iOS with architecture arm64 because pointer offset arithmetic for parsing is done on "int" type instead of memory-safe "intptr_t", "ptrdiff_t".

    Posted 04/12/2015

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