Nice and Easy to use. Thanks
The library is not freeing memory taken by vectors/textures/nodes of previous scene on replacing the model files (e.g. replaceOldWorld...). The library currently can't work normally on iOS with architecture arm64 because pointer offset arithmetic for parsing is done on "int" type instead of memory-safe "intptr_t", "ptrdiff_t".
I've tried FreeWRL v3.0 on XP SP2, but freeWRL.exe immediately crashes with "Instruction at address 0x00000000 trying to read address 0x00000000". Its a pity.