Nice and Easy to use. Thanks
The library is not freeing memory taken by vectors/textures/nodes of previous scene on replacing the model files (e.g. replaceOldWorld...). The library currently can't work normally on iOS with architecture arm64 because pointer offset arithmetic for parsing is done on "int" type instead of memory-safe "intptr_t", "ptrdiff_t".
Doesn't work on Win 7 64bit guest in VirtualBox. Right after start it crashes with error in module StackHash_0a9e.