frame.js is a tiny utility for orchestrating frame-based animations with requestAnimationFrame while keeping code clean and predictable. It abstracts the boilerplate of setting up a render loop, tracking elapsed time, and updating callbacks at the right cadence. By providing a simple lifecycle—start, stop, tick—it encourages separation between state updates and rendering, which is essential for smooth visuals. The library aims to be unobtrusive: you can drop it into demos or prototypes without adopting a large framework. Because it centralizes timing, it becomes easier to coordinate multiple animated elements or throttle work on low-power devices. For creative coding, micro-games, and UI flourishes, it offers just enough structure to keep animation code tidy.

Features

  • Thin wrapper around requestAnimationFrame with start and stop control
  • Consistent tick function that passes delta time for smooth motion
  • Centralized loop management for coordinating multiple animations
  • Encourages clear separation between update and render steps
  • Minimal API designed for demos, prototypes, and micro-games
  • Plays nicely with canvas, WebGL, DOM, and other rendering targets

Project Samples

Project Activity

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Categories

Animation

License

MIT License

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Additional Project Details

Programming Language

JavaScript

Related Categories

JavaScript Animation Software

Registered

5 days ago