Interactive application to generate and view random fractal planets and terrain with oceans, mountains, icecaps and rivers, then export them to POV-Ray format or Blender. Written in C++ using Qt and OpenGL.
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To compile this in Arch Linux: 1. install boost, qt, mesa. 2. In the configure script, comment out the QTDIR not defined warning section and change all instances of qtmake-qt4 into qtmake. 3. Run configure 4. Add -lGLU to the LIBS line in Makefile. 5. Add the line "#include <GL/glu.h> to triangle_mesh_viewer_display.cpp 6. Run make
For the principle, I'm OK that one cannot always bother to develop an installer for any particular system. But here's only a missing information for the project to be useful : what compiler can you use with that source under Windows ? I should be able to compile it if I only had the slightest idea of what compiler I can use ^-^ Thanks in advance ! EDIT : just found the TerraJ Java port on the bottlenose link, will see if it does well EDIT : it works very nice ! I'm currently experimenting. I want to make a planet with all the water in lakes and rivers instead of oceans, I'm tweaking to see if it can be done.
This caught my eye a few years ago, it's an absolutely awesome little utility. Glad to see it up on sourceforge.
I would recommend that one learns how to compile from source, before complaining about anything provided to them freely. Especially when it's an app like this. I've been using various versions of fracplanet for sometime now, and it's extremely useful in creating planets. What you can use the program for is quite veried.
Kindly inform previous rater of a multiplatform archive application known as "PeaZip", capable of extracting files from Zip, Rar, Tar, Gz, Dmg, and a slew of other formats. The contents of this Tar are not, themselves, compiled to any form of binary. I wouldn't be so rude as to demand a BeOS binary installer, or a Mac binary installer, when the program itself isn't compiled. Why are Windows users so rude?