Name | Modified | Size | Downloads / Week |
---|---|---|---|
v0.07 | 2013-02-12 | ||
v0.06 | 2013-02-01 | ||
v0.05 | 2012-10-06 | ||
v0.04 | 2012-09-01 | ||
v0.03 | 2012-09-01 | ||
v0.02 | 2012-09-01 | ||
v0.01 | 2012-09-01 | ||
ReadMe.txt | 2013-02-01 | 6.5 kB | |
Totals: 8 Items | 6.5 kB | 1 |
The FPSCreator Community Mod v0.06 FPSC revision: 760 Features: * Change the game's speed (eg, slow motion) * Minimap [WIP] * Windowed mode * Tractor beams * Entity cloning commands * Change the direction a HUD moves in when it fades out * Third person * Bind the camera to an entity's limb * Set the position and\or rotation of a limb to a variable * Set an entity's field of vision (FOV) * Two new internal variables for an entity's on-screen position ($SPX, $SPY) * Set the animation speed of weapons * Topdown shooter view [WIP] * Platformer view [WIP] [NOT IMPLEMENTED] * Rotate limbs Installation: 1. Browse to your FPSCreator folder, which by default should be: 32bit computers: C:\Program Files\The Game Creators\FPS Creator [Free] 64bit computers: C:\Program Files (x86)\The Game Creators\FPS Creator [Free] 2. Now browse to the Files\scriptbank folder inside your FPS Creator folder and delete the folder called "Community Mod". If you have any custom scripts in here, then just delete the scripts that you didn't make, because in newer versions of the Community Mod, the names of the scripts may have changed, which may cause you to use outdated scripts which may cause you to believe that a specific feature does not work.* 3. Copy the all of the files contained in the archive into your FPSCreator directory, and overwrite files and folders if asked. * If this folder doesn't exist, you can skip this step You MAY use the source code in your mod, or any part of it, as long as you provide proper credit where credit is due. The community mod is a community effort and not crediting those who have donated code to this mod is not acceptable, and if you do not do so, you may even be asked to remove this code from your modification if you do not provide credit when and if you are asked to. Script information: SlowMotionTKey.fpi = Activates slow-motion when the "T" key is pressed. FastMotionTKey.fpi = Activates fast-motion (2x speed) when the "T" key is pressed. Minimap.fpi = Activates the minimap when the "M" key is pressed. BindCameraToHeadLimb.fpi = Binds the player camera to the head of a character (limb 46) LimbBindingAnimTest.fpi = Same as BindCameraToHeadLimb.fpi except this includes animation EntityFOV.fpi = Sets the entity's FOV to 120 CloneWhenYPressed.fpi = Press Y to make a clone of the entity WindowModeF7.fpi = F7 to toggle windowed mode ThirdPerson.fpi = Third person test TopdownShooter.fpi = Topdown shooter test Commands: GoWindowed -- Goes into windowed mode GoFullScreen -- If in windowed mode, goes into fullscreen mode. EnableMap -- Enables the minimap DisableMap -- Disables the minimap ToggleMap -- Toggles the minimap on and off MapZoomIn -- Zooms in on the minimap MapZoomOut -- Zooms out on the minimap Clone -- Clones an entity if it has any spawns left CloneIfUsed -- Clones the entity in the current entity's "If Used" setting if that entity has any spawns left CloneTarget -- Clones the entity's current target if it has any spawns left GravityOn=X -- Toggles gravity for the entity ForceTowardsPlr=X -- This action forces the entity towards the player. The level of force is dependant on the distance between the entity and the player. The parameter X applies a scaling factor for the force. Negative values of X reverse the direction of the force. ForceTowardsTarget=X -- This action forces the entity towards the entitys current target. The level of force is dependant on the distance between the entity and the target. The parameter X applies a scaling factor for the force. Negative values of X reverse the direction of the force. SetPlrTractorBeamForce=X -- This action sets the players tractor beam maximum force to X. X = 1 is equally to 1g. SetTractorBeamForce=X -- This action sets the entitys tractor beam maximum force to X. X = 1 is equally to 1g. SetPlrTractorBeamRange=X -- This action sets the players tractor beam range to X units. SetTractorBeamRange=X -- This action sets the entitys tractor beam range to X units. HUDFadeOutDirection=X -- This sets the direction in which the HUD fades out: 0 = Up 1 = Down 2 = Left 3 = Right 4 = No movement. ThirdPerson=X Y -- Activates third person for the entity with X units back, and Y units to the left ThirdPersonHeight=X -- Sets the Y offset for third person (up) LimbPosX=Y Z -- Sets the X position of limb Z to the variable Y LimbPosY=X Z -- Sets the Y position of limb Z to the variable X LimbPosZ=X Y -- Sets the Z position of limb Y to the variable X LimbAngleX=Y Z -- Sets the X angle of limb Z to the variable Y LimbAngleY=X Z -- Sets the Y angle of limb Z to the variable X LimbAngleZ=X Y -- Sets the Z angle of limb Y to the variable X EntFOV=X -- Sets the entity's FOV (Field of Vision) to X SetGunSpeed=X -- Sets the current weapon's animation speed to X TimeScale=X -- Sets the game speed to X (0.5 for half-speed etc) ThirdPersonHeight=X -- Sets the third person camera height to X LimbRotateX=X Y -- Rotates limb X's X rotation to angle Y LimbRotateY=X Y -- Rotates limb X's Y rotation to angle Y LimbRotateZ=X Y -- Rotates limb X's Z rotation to angle Y Topdown=X Y -- Activates topdown view X=camera distance, Y=camera type (0-1) FirstPerson -- Disables platform view, topdown view and third person Conditions: PlrSwapWeap [NYI] -- Returns true if the player is currently switching to another weapon GravityOn -- Returns true if an entity has gravity enabled BUGS: -In third person, for some strange reason you can only open a door if you are crouched. Developers: The Zombie Killer - Main developer Scene Commander - Contributor\developer (limited involvement) BlackFox - Contributor Ched80 - Contributor Hell_666 - Contributor F l a t l a n d e r - Contributor Credits: Scene Commander -$SPX, $SPY Hell_666 -Original slow-motion code -Minimap BlackFox -Windowed mode Ched80 -Tractor beam -Cloning commands -Gravity toggle -HUD fadeout direction The Zombie Killer -Modified slow-motion to be more customizable -Windowed mode additions -Minimap fixes and additions -LimbPos and LimbAngle commands -ObjectFOV command -Third person -Gun animation speed change -Topdown shooter -Platformer -Rotate an entity's limbs -Rotate limb to target