Version 3
4/20/14
Mechanics
-Mobiles can now block player movement
Mobiles
-*NEW*: Inverted Panic Button
-Mouse now runs away when unpowered, chases when powered
-Rusted CAD's can be torched
Tools
-*NEW*: EMP
---Turns C.A.D. off for 1 turn
---Turns Gas, Power Source off for 2 turns
-Voltage Detector can detect loops (paradox circuits)
-Voltage Detector can be used on loose wires, wired walls
-Wire Cutters can cut loose wires, power triggered switches
-Loose wires can be used on wires, doors
-Cardboard Box can cover gas canisters, cats
Misc
-3 new paintings!
-Time passes, Silence falls
TO-DO:
-More places to place cardboard box, loose wires
-Changing robber state without dying
-House Loans
-Surprise Pet!
Version 2
3/23/14
Graphical Update
-New mouse art
-Powered Blinds have wires
-Fixed rusted C.A.D. being drawn behind walls
-Fixed "Poison Gas" tooltip during robbery
-Game window is now called "The Fortress Theory"
-Time passes
Version 1
3/20/14
Fortress Theory Released!
Many, many thanks to Blip, who helped with several objects' art. All the good looking new art is his ;)
Also, thank you to everyone who submitted paintings! This mod is extra special because of you!
Additions from Main Game (v34):
Objects
* Powered Blinds: Window, blocks vision when powered
* Creator of Automated Destruction: Works like a pitbull when powered, doesn't move or kill when unpowered
* Electric Mouse: Acts like a cat when powered, continues to work when unpowered.
* Deadly Gas: Must be powered horizontally and vertically to activate, deadly to stand beside when active
* Smoke Generator: Looks just like deadly gas, not deadly
* Family warning lights: Invisible to thief, family can't walk over
Tools
* Voltage Detector: Returning! Use on wires to see if powered or not
* Bucket o' Paint: Mark floors, covers up windows
* Wire Bundle: Use on floor, places wiring there
* Cardboard Box: Place on floor. Blocks vision when inside.
Mechanics
* Certain tools can be used on empty floors
* Family will pick up any tools left on the ground (and clean up paint, apparently). Feature, not a bug =P
* New "decay" transition, letting an object change once per turn without any other trigger. It's in there to balance the poison gas, but it will also let me do things like make "slow" pets, have a poison mechanic, and other cool stuff.
* Transition for power from any direction, not just north (also, vertical or horizontal power)
Paintings
* All new set of paintings! 51 in total, all by members of the Castle Doctrine community!
TO-DO
* Fix cardboard box wierdness, such as you being on top of it when you should be in it, and pets moving on top of it.
* More tool interactions for the new tools. Specifically:
*** Let Voltage Detector be used on loose wires, wired walls
*** Let wire cutters cut loose wires
*** Let brick squish cardboard box?
* Let objects change robber's state without killing him. This is the other half to the poison mechanic I mentioned earlier, as well as the key to some surprises I'm really sad didn't make it into the first version of this mod!
* And of course, new objects and tools (and paintings, hopefully)!