This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language.
To ask questions, report bugs etc. email to firstname.lastname@example.org .
FLocking Walkers (FLOW) Web Site
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