| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| March 31, 2025 source code.tar.gz | 2025-04-01 | 558.3 MB | |
| March 31, 2025 source code.zip | 2025-04-01 | 564.8 MB | |
| README.md | 2025-04-01 | 1.3 kB | |
| Totals: 3 Items | 1.1 GB | 0 | |
Note - releases no longer include binaries in the release notes. Download the latest version here: https://docs.flatredball.com/flatredball
Breaking Changes
No breaking changes 🥳
FRB Editor
- Fixed crash when editing sprite texture coordinates.
- Fixed .achx files from base entities not showing up in derived entity Sprite dropdowns
- Added more informative popup when adding an existing file that is already referenced in base
- Removed 400 ms delay on setting variables, making the editor more responsive
- Fixed X,Y,Z subtext reflecting the wrong Use Animation Relative Position values
- Generated code now uses FlatRedBallServices.ReplaceTexture
- Fixed an issue with hot reload of .png not properly updating file at runtime
FRB Engine and Code-related
- IDamagebles which receive 0 damage no longer set LastDamageTime
- MapDrawableBatch.MergeOntoThis now does an early out if all layers being merged have 0 quads instead of throwing an exception
- Vector3 RotateBy and RotateByDegrees now preserves Z
- Added better error message when assigning NaN to velocity
- Added GumIdb.ReplaceTexture
Full Changelog: https://github.com/vchelaru/FlatRedBall/compare/Release_March_24_2025...Release_March_31_2025