Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.

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User Reviews

  • Extremely fast rendering of my flames. Thanks to the author for writing such good program. If I can have a suggestion, could it be possible if future updates to have greater control of which parameters to animate? Also a small bug : If I preview flame and then try to render it with diffrent resolution it crashes. Easy workaround is to render straightaway without previewing.

  • Nice program . Great flame . Thanks.

  • Funny, like as Apophysis

  • Very nice work guys !!!it work very fast... but as i'm usin 7x apophysis, almost all flame i've done are false with flame4, please add variation that used in plugin ... or something that make yur wonderfull work , usable ... with 7x ...many trhanks !!!

  • Just got it working tonight when I upgraded my video drivers, and MAN, is it fast! A standard render of a large 1920x1200 image threatened to run for ~17 minutes, so I aborted that and ran it through this, and it was literally done in less than 5 seconds. Wow. There are still some warts. It seems to crash at the end of each render, but it does seem to save the entire file, whether still or animated. Also, as someone else noted in Bugs, it seems to have a soft focal blur that's not apparent in Apophysis. I hadn't figured out how to correct that, but now I see that it's not just me, which is reassuring. If you have a CUDA board, get this. It actually makes it FUN to dork around with fractals, because it's so quick. Instant feedback and you can experiment & learn quicker. I've done more fractal work (creating & designing) in the past 3-4 hours than I have in the past 3 years! :-)

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Additional Project Details

Intended Audience

Advanced End Users

User Interface

.NET/Mono, OpenGL

Programming Language

C, C++, OCaml (Objective Caml), Objective C

Registered

2008-04-01