This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)

Features

  • Textures support: 1D, 2D, 3D, Cubemaps, Floating point, Compressed
  • Fully serializable and customizable OpenGL pipeline (maximum flexibility)
  • Own math library providing clear API for ease of use
  • High profiling capabilities (nano-seconds timer + analisys algorithms)
  • Sandbox for real-time graphics effects

Project Activity

See All Activity >

License

zlib/libpng License

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • The engine is not ready, but the Texture exporter has a nice plugin system and correctly export to DXT1 compressed KTX textures. very nice.
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Additional Project Details

Operating Systems

Linux, Windows

Languages

English

Intended Audience

Advanced End Users, Developers, Education, Other Audience, Science/Research

User Interface

OpenGL, Project is a 3D engine, Project is a graphics toolkit, Project is a user interface (UI) system, Project is a window manager

Programming Language

C, C++, Lua

Related Categories

C++ Window Managers, C++ 3D Rendering Software, C++ Research Software, C Window Managers, C 3D Rendering Software, C Research Software, Lua Window Managers, Lua 3D Rendering Software, Lua Research Software

Registered

2012-01-17