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Faber Ludorum is currently incomplete, and therefore, to work on the source files, you require all of the following:
-All include files and source files
-Boost 1.2.x libraries
-The DirectX SDK

The IDE used to develop the code is Visual Studio 2010.  Most other modern compilers should work, though.

Release notes:

Development release 0.0.1: Files added online.  Everything compiles, but there are no shinies yet.  Sorry.  The process manager has not been adequately tested, but it should work.

Development release 0.0.15: Some files updated.  There is a memory access violation when processes are released from the process manager that I intend on fixing.  So-called "smart pointers" are really quite dumb.  I added two new child processes to test it: CWaitProcess (basically an alarm) and CMessageProcess (it pops a message box and then disappears).

Development release 0.0.16: CProcess and CProcessManager updated.  The access violation error has been fixed.  And I didn't even need to use smart pointers.  Woohoo!

Development release 0.0.2: I added some wrappers for the D3D vectors, matrices, and quaternions.  I'm going to start on an actor class soon.



Credits and special thanks:

Dr. Best from the U3D forums for helping me with my terrible C++ skills and never just telling me to go away (even I though I deserve it).

Mike McShaffry and his book, Game Coding Complete, Third Edition, for teaching me about the components required for a game.



License information:
Faber Ludorum is public domain.  Credit is not required, but appreciated.  Due to the licensing on my copy of Visual Studio, only non-commercial development is allowed, unless, of course, you are willing to give me $800 for a commercial license.
Source: README.txt, updated 2011-11-24