| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| ezEngine.Release.25.08.0.zip | 2025-09-02 | 353.1 MB | |
| ezEngine Release August 2025 source code.tar.gz | 2025-08-25 | 70.2 MB | |
| ezEngine Release August 2025 source code.zip | 2025-08-25 | 76.7 MB | |
| README.md | 2025-08-25 | 5.4 kB | |
| Totals: 4 Items | 500.0 MB | 7 | |
Highlights
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Added support for MiniAudio, as an alternative to FMOD (https://github.com/ezEngine/ezEngine/pull/1514)
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Added a new sample project Crazy Ball that demonstrates input handling and physics forces (https://github.com/ezEngine/ezEngine/pull/1635)

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Physics object weights are now set up as categories, making it easier to tweak things to behave as desired (https://github.com/ezEngine/ezEngine/pull/1557)
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Physics forces are now frame-rate independent. (https://github.com/ezEngine/ezEngine/pull/1568)
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Physics impulses are now object specific, making it easier to achieve the desired effect (https://github.com/ezEngine/ezEngine/issues/465)
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Ragdolls are now fully functional (https://github.com/ezEngine/ezEngine/issues/418)

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The occluder component now also supports meshes (https://github.com/ezEngine/ezEngine/pull/1626)
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Made it easy to access sun light information in shaders (https://github.com/ezEngine/ezEngine/pull/1536)
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Every asset now shows a help button that links to the asset specific online help (https://github.com/ezEngine/ezEngine/pull/1540)
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Added a third-person camera component (https://github.com/ezEngine/ezEngine/pull/1533)
https://github.com/user-attachments/assets/ae580d3c-0ad9-4883-a575-88fcbddf2e5b
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Made importing mesh assets significantly easier (https://github.com/ezEngine/ezEngine/pull/1542)

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Added automatic mesh LOD generation during import and allowed to import only specific mesh parts (https://github.com/ezEngine/ezEngine/pull/1550)
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Added generation of convex mesh colliders from multiple mesh parts (https://github.com/ezEngine/ezEngine/pull/1553)
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Added debug visualizations for Inverse Kinematics (https://github.com/ezEngine/ezEngine/pull/1564)
https://github.com/user-attachments/assets/3aed32dd-661d-45ab-81e6-74d71a961787
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The Tracy integration is now enabled by default (https://github.com/ezEngine/ezEngine/pull/1572)
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The Jolt cloth simulation is now one-sided such that cloth only reacts to other physics objects. This makes them more useful as a decorative element. (https://github.com/ezEngine/ezEngine/pull/1576)
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The RML UI integration was updated to version 6.1 (https://github.com/ezEngine/ezEngine/pull/1567)
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Spotlights now support projected textures and can even use animated materials (https://github.com/ezEngine/ezEngine/pull/1579)
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Added a sample for how to apply decals to meshes (https://github.com/ezEngine/ezEngine/pull/1587)
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Added the Jolt breakable slab component that allows to make breakable glass and stone (https://github.com/ezEngine/ezEngine/pull/1590)
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The editor panels can now auto-hide (https://github.com/ezEngine/ezEngine/pull/1594)
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Added an option to pause the game simulation in the editor and step one frame at a time (https://github.com/ezEngine/ezEngine/pull/1599)
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Added the "Hall" sample scene which demonstrates how basic enemy AI can be done (https://github.com/ezEngine/ezEngine/pull/1623)
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Animation clips can now automatically estimate the average root motion from feet movement (https://github.com/ezEngine/ezEngine/pull/1518)
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Ragdolls can now be powered by animations (https://github.com/ezEngine/ezEngine/pull/1618)
https://github.com/user-attachments/assets/8602e740-dcfd-43ae-8ddf-21855f1153f8
- Added an editor command line option to generate and compile the C++ project (https://github.com/ezEngine/ezEngine/issues/1047)
All Changes
See the Release 25.8 milestone for the full list of closed issues and pull requests.
Contributions
- @AlexandrKedrov
- @C-Core
- @FabricioMSantos
- @Ingrater
- @killerdevildog
- @PlasmaDev5
- @Sanakan8472