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Evoversum_0.3.0_preview_fixed.zip 2013-02-01 19.4 MB
README_0.3.0.txt 2013-01-31 986 Bytes
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Evoversum 0.3.0 contains numerous changes with respect
to earlier versions. The genome structure of
the animals is now circular instead of linear. The UI
has been reimplemented in C++ and, hopefully, much
improved. The world format has changed -- you cannot
load your old worlds into Evoversum 0.3.0. However, my
intention is to keep the format stable -- all versions
of the 0.3 series will use the same format. If you have
any questions or suggestions, feel free to ask at
pbazant@gmail.com I am especially interested in any
interesting worlds you designed and evolved. Play with
different maps and different world parameters. You can
draw the maps yourself in a regular image editor, the
principle is explained in the video tutorial for Evoversum 0.2.2.

I will prepare a video tutorial for Evoversum 0.3.0, but
have some other work to do, so it may take time.

The scripting interface is not available in 0.3.0,
but may be added in future versions.

Pavel Bazant
Source: README_0.3.0.txt, updated 2013-01-31