| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Evoversum_0.3.0_preview_fixed.zip | 2013-02-01 | 19.4 MB | |
| README_0.3.0.txt | 2013-01-31 | 986 Bytes | |
| Totals: 2 Items | 19.4 MB | 0 | |
Evoversum 0.3.0 contains numerous changes with respect to earlier versions. The genome structure of the animals is now circular instead of linear. The UI has been reimplemented in C++ and, hopefully, much improved. The world format has changed -- you cannot load your old worlds into Evoversum 0.3.0. However, my intention is to keep the format stable -- all versions of the 0.3 series will use the same format. If you have any questions or suggestions, feel free to ask at pbazant@gmail.com I am especially interested in any interesting worlds you designed and evolved. Play with different maps and different world parameters. You can draw the maps yourself in a regular image editor, the principle is explained in the video tutorial for Evoversum 0.2.2. I will prepare a video tutorial for Evoversum 0.3.0, but have some other work to do, so it may take time. The scripting interface is not available in 0.3.0, but may be added in future versions. Pavel Bazant