Name | Modified | Size | Downloads / Week |
---|---|---|---|
release | 2010-11-23 | ||
EvolutionRTS.zip | 2010-11-21 | 77.6 kB | |
README.txt | 2010-11-17 | 1.5 kB | |
Totals: 3 Items | 79.1 kB | 0 |
EVOLUTION - THE GAME [Planning] 1. INTRODUCTION Evolution (*name not decided yet*) will be a Real Time Strategy-like game. Instead of classic medieval or mythological or scifi theme, our theme will be something much smaller. The basic unit player will control will be a single cell-like creature. The goal of the game is not to be an accurate demonstration of how cells interact, but the cells are more like a thematical choice. 2. CELL PROPERTIES - List of properties available for each cell. 3. BASIC INTERACTIONS BETWEEN FRIENDLY CELLS Reproduction 2 cells put an amount of work (time) to create a third cell. The thus produced cell will have properties as follows: - take an average of each property from "parent" cells - add some random mutation This will allow player to unlock new properties within his/her cells. Split 1 cell puts an amount of work (time) to split into two. The thus created cells will be EQUAL in properties to the one they originate from. POSSIBLY: Combine This is just an idea. Two or more cells could be combined into larger system, with properties calculated as follows: - health (amount of cellular slime?) will increase a proportion of the health of each cell added to system - other properties will represent the BEST value for each. For example two cells with attacks 5 and 10, defenses 2 and 3, would combine into a system with attack 10 and defense 3.