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release 2010-11-23
EvolutionRTS.zip 2010-11-21 77.6 kB
README.txt 2010-11-17 1.5 kB
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EVOLUTION - THE GAME
	[Planning]

1. INTRODUCTION

Evolution (*name not decided yet*) will be a Real Time Strategy-like game. 
Instead of classic medieval or mythological or scifi theme, our theme 
will be something much smaller. The basic unit player will control will 
be a single cell-like creature. The goal of the game is not to be an accurate
demonstration of how cells interact, but the cells are more like a thematical
choice.


2. CELL PROPERTIES
	- List of properties available for each cell.


3. BASIC INTERACTIONS BETWEEN FRIENDLY CELLS

Reproduction
	2 cells put an amount of work (time) to create a third cell. The thus 
	produced cell will have properties as follows:
		- take an average of each property from "parent" cells
		- add some random mutation
	
	This will allow player to unlock new properties within his/her cells.

Split
	1 cell puts an amount of work (time) to split into two. The thus created
	cells will be EQUAL in properties to the one they originate from.
	
POSSIBLY: Combine
	This is just an idea. Two or more cells could be combined into larger
	system, with properties calculated as follows:
		- health (amount of cellular slime?) will increase a proportion of
		the health of each cell added to system
		- other properties will represent the BEST value for each. For
		example two cells with attacks 5 and 10, defenses 2 and 3, would 
		combine into a system with attack 10 and defense 3.
Source: README.txt, updated 2010-11-17