| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2024-08-19 | 1.6 kB | |
| Version 4.1.1 source code.tar.gz | 2024-08-19 | 545.8 kB | |
| Version 4.1.1 source code.zip | 2024-08-19 | 568.7 kB | |
| 4.1.1.7z | 2024-08-19 | 250.6 MB | |
| Totals: 4 Items | 251.7 MB | 0 | |
Site owners: Read before updating
This EmulatorJS update can introduce breaking changes if you access the Module or FS objects through window.Module or window.FS. These have been moved to window.EJS_emulator.gameManager.Module and window.EJS_emulator.gameManager.FS.
Please be sure to purge all cache when you update to this release. Failure to do so will result in a broken environment.
4.1.1
- Fixed 2xScaleHQ and 2xScaleHQ shaders (Thanks to @n-at)
- Added Vietnamese (
vi-VN) (Thanks to @TimKieu) - Disable CUE generation for the PUAE core (Thanks to @michael-j-green)
- Updated German translation (Thanks to @jonas0b1011001)
- Add missing calls to translate (Thanks to @angelmarfil)
- Added Turkish (
tr-TR) (Thanks to @iGoodie) - Fixed Gamepad support for some older browsers (Thanks to @ZhaoTonggang)
- Default to webgl1 on lower end cores.
- Added ability to switch between webgl1 and webgl2.
- Check core compatibility with EmulatorJS.
- Added core license to right-click menu.
- Removed usage of
replaceAll. - Added the ability to change settings on game start crash.
- Added
exitbutton, to properly shutdown and save files. - Fixed mouse on mobile devices.
- Modularized EmulatorJS.
- Fixed WHLoader hdf roms.
- Added support for
Fileobjects (Thanks to @pastisme).