eMo.AERO.Bo$$ is an airline management game (real time economical strategy game). You are CEO of newly build airline. Your mission is to rule it, guide it and lead to World number One Airline. The game was created with inspiration of old Aerobiz game for Sega/Nintendo.
- Airline business simulation
- Dynamic economy
- 110 cities and counting
- 19 Airliner producers and counting
- 129 airliner models and counting
- Time period: 1950 - 2050
- Historical events
It's enjoyable and has serious potential. Just one thing: I feel the currency amounts are simply too low. I mean, to buy ONE jet makes you have to scrimp and save for years. That's not how it works in the real world. Why can't I apply for bigger loans, do something with stock sales, get a government "bailout" ... anything? After all, many airlines are part-owned by governments. I just think the dollar amounts to open a route are too high, some (only some) of the plane costs are unrealistically high, and no normal airline has to wait years to open a new route. How about this: can we get some guidance on how to cook our own books in the programming? :) If I am honest, I want to just go enter a new value for how much money I have. One last thing: why is it requiring only one 777 for a route between D.C. and Paris 7x per week? I think that would probably take two planes.
This project is a really nice airline management game in the spirit of the old AeroBiz game. Many improvements over AeroBiz makes eMo Aero Boss a great open source game. One of my all time favourites.
Great genere, the game is one of those Indi games that never should die, smooth and reliable.