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	Editor Arena v 1.0
 
  Copyright (C) 2010  Juan Jose Luna Espinosa juanjoluna@gmail.com

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, version 3 of the License.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.

  
  Editor Arena is a 3d sculpting editor that works with the Razer Hydra controller.


CHANGELOG
	1.0 Voxel is updated in real time now.
	0.5b Initial release.

PLATFORM
	
	You need to install java runtime environment 1.6 at least.
	
	The supported platforms are GNU/Linux and Windows. Sorry Mac users but the Java
	Razer Hydra wrapper that I got doesn't have Mac natives.

PREREQUISITES

	In Windows there is need to install the latest OpenGL drivers.

HOW TO INSTALL AND EXECUTE

	There is no need to install, just execute the appropriate script (.bat file for
	Windows or .sh for GNU/Linux).
	
	Note for GNU/Linux: perhaps you will have to recompile the libraries for the Razer
	Hydra by downloading the GNU/Linux SDK from the official web (files affected are
	under the lib/Sixense_Java/native/ directory)
	
USAGE

	After initializing, the program should show a white cylinder in front of you,
	with a coast background. The cylinder is the voxel space you can edit with some
	tools.
	
	Just grab one Razer Hydra controller. if you don't see an orange shovel moving
	as your hand, try hitting the Start button on the controller and move your hand
	forward, you should see it.
	
CONTROLS

	With the controller you can control everything:
	
	The trigger acts as carving tool.
	The bumper acts as creating tool.
	The joystick controls the camera rotation.
	Buttons 3 and 1 move the camera toward/ away from the voxel.
	Buttons 4 and 2 select next/previous tool.
	
	The start button repositions the relative position of the tool to your body, just use it 
	while positioning the controller where your head is going to be while editing.
	

RAW VOXEL EXPORT FILE FORMAT
	The file has 1 byte per voxel, with 0 for clear and 127 for filled.
	Set the correct size of the voxel prior to exporting/importing.
	The position of a voxel in the file is x + y * x_size + z * x_size * y_size
	


Post any questions in the forum https://sourceforge.net/p/editorarena/discussion/

Thanks and enjoy!

Source: README.txt, updated 2013-08-31