Name | Modified | Size | Downloads / Week |
---|---|---|---|
README.txt | 2013-08-31 | 2.7 kB | |
EditorArena_Linux_1.0.zip | 2013-08-31 | 45.5 MB | |
EditorArena_Linux_0.5b.zip | 2013-08-22 | 43.5 MB | |
Totals: 3 Items | 89.0 MB | 0 |
Editor Arena v 1.0 Copyright (C) 2010 Juan Jose Luna Espinosa juanjoluna@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Editor Arena is a 3d sculpting editor that works with the Razer Hydra controller. CHANGELOG 1.0 Voxel is updated in real time now. 0.5b Initial release. PLATFORM You need to install java runtime environment 1.6 at least. The supported platforms are GNU/Linux and Windows. Sorry Mac users but the Java Razer Hydra wrapper that I got doesn't have Mac natives. PREREQUISITES In Windows there is need to install the latest OpenGL drivers. HOW TO INSTALL AND EXECUTE There is no need to install, just execute the appropriate script (.bat file for Windows or .sh for GNU/Linux). Note for GNU/Linux: perhaps you will have to recompile the libraries for the Razer Hydra by downloading the GNU/Linux SDK from the official web (files affected are under the lib/Sixense_Java/native/ directory) USAGE After initializing, the program should show a white cylinder in front of you, with a coast background. The cylinder is the voxel space you can edit with some tools. Just grab one Razer Hydra controller. if you don't see an orange shovel moving as your hand, try hitting the Start button on the controller and move your hand forward, you should see it. CONTROLS With the controller you can control everything: The trigger acts as carving tool. The bumper acts as creating tool. The joystick controls the camera rotation. Buttons 3 and 1 move the camera toward/ away from the voxel. Buttons 4 and 2 select next/previous tool. The start button repositions the relative position of the tool to your body, just use it while positioning the controller where your head is going to be while editing. RAW VOXEL EXPORT FILE FORMAT The file has 1 byte per voxel, with 0 for clear and 127 for filled. Set the correct size of the voxel prior to exporting/importing. The position of a voxel in the file is x + y * x_size + z * x_size * y_size Post any questions in the forum https://sourceforge.net/p/editorarena/discussion/ Thanks and enjoy!