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Name Modified Size InfoDownloads / Week
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dxvk-native-3.1.1-steamrt-sniper.tar.gz 2026-09-15 18.9 MB
dxvk-3.1.1.tar.gz 2026-09-15 18.0 MB
README.md 2026-09-15 1.1 kB
Version 3.1.1 source code.tar.gz 2026-09-15 1.3 MB
Version 3.1.1 source code.zip 2026-09-15 1.5 MB
Totals: 5 Items   39.8 MB 521

Bug fixes and Improvements

  • Implemented DXGI_SCALING_NONE and SetBackgroundColor methods for DXGI swap chains. This reportedly fixes some Adobe software. (PR [#5871])
  • Fixed shader compiler crash with certain ENB shaders. (PR https://github.com/doitsujin/dxbc-spirv/pull/94)
  • Fixed an issue that could cause deadlocks in certain D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval. (#5874, [#5888])
  • Call of Duty: Ghosts: Fixed vertex explosions on player models.
  • Corpse Party: Fixed regression that would cause part of the screen to be dark. (PR [#5904])
  • Painkiller: Black Edition: Fixed an issue with the game window not being sized properly. (#3762)
  • Rayman 3: Fixed regression that would cause flickering graphics. (#5886)
  • Skyrim SE: Worked around poor CPU performance when unlocking frame rate on some setups. (#5885)

Note: Unfortunately, some anti-virus software has once again started flagging our 32-bit builds.

Source: README.md, updated 2026-09-15