| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| dxvk-native-3.1.1-steamrt-sniper.tar.gz | 2026-09-15 | 18.9 MB | |
| dxvk-3.1.1.tar.gz | 2026-09-15 | 18.0 MB | |
| README.md | 2026-09-15 | 1.1 kB | |
| Version 3.1.1 source code.tar.gz | 2026-09-15 | 1.3 MB | |
| Version 3.1.1 source code.zip | 2026-09-15 | 1.5 MB | |
| Totals: 5 Items | 39.8 MB | 521 | |
Bug fixes and Improvements
- Implemented
DXGI_SCALING_NONEand SetBackgroundColor methods for DXGI swap chains. This reportedly fixes some Adobe software. (PR [#5871]) - Fixed shader compiler crash with certain ENB shaders. (PR https://github.com/doitsujin/dxbc-spirv/pull/94)
- Fixed an issue that could cause deadlocks in certain D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval. (#5874, [#5888])
- Call of Duty: Ghosts: Fixed vertex explosions on player models.
- Corpse Party: Fixed regression that would cause part of the screen to be dark. (PR [#5904])
- Painkiller: Black Edition: Fixed an issue with the game window not being sized properly. (#3762)
- Rayman 3: Fixed regression that would cause flickering graphics. (#5886)
- Skyrim SE: Worked around poor CPU performance when unlocking frame rate on some setups. (#5885)
Note: Unfortunately, some anti-virus software has once again started flagging our 32-bit builds.